# To use different sets of recipes, include other recipe files in the order of # priority to use the recipes defined in them. The last include has the highest # priority (i.e. included recipes simply replace the current definition for all # already known recipes). # To disable a recipe, assign a boolean value to it. For example, to disable # the recipe for the transistor: `transistor = false`. This will disable the # recipe and hide the item in the creative tab and NEI. If you assign `true`, # the recipe will still be disabled, but not hidden in the creative tab/NEI. include file("default.recipes") #include file("hardmode.recipes") #include file("gregtech.recipes") #include file("peaceful.recipes") #include file("your_custom.recipes") # You can also specify custom recipes in this file directly. Have a look at the # default.recipes file to get an idea how recipes have to be structured. You'll # want to define your recipes after all includes, to avoid those overwriting # your recipes.