# Configuration file general { # Automatically enables Better Caves in every possible dimension, except for the End. # If this is enabled, the Whitelisted Dimension IDs option is ignored. # Default: false B:"Enable Global Whitelist"=false # List of ID's of dimensions that will have Better Caves. Ignored if Global Whitelisting is enabled. I:"Whitelisted Dimension IDs" < 0 > ########################################################################################################## # underground generation #--------------------------------------------------------------------------------------------------------# # Configure settings related to caves, caverns, ravines and more. ########################################################################################################## "underground generation" { ########################################################################################################## # caves #--------------------------------------------------------------------------------------------------------# # Settings used in the generation of caves. ########################################################################################################## caves { # Determines how large cave regions are. # Controls how long a cave system of a certain cave type extends before intersecting with a cave system of another type. # Larger = more cave interconnectivity for a given area, but less variation. # Default: Small (recommended). # Valid values: # Small # Medium # Large # ExtraLarge # Custom S:"Cave Region Size"=Small # Custom value for cave region size. Smaller value = larger regions. This value is very sensitive to change. # ONLY WORKS IF Cave Region Size IS Custom. # Provided values: # Small: 0.008 # Medium: 0.005 # Large: 0.0032 # ExtraLarge: 0.001 # Default: 0.008 # Min: 0.0 # Max: 0.05 D:"Cave Region Size Custom Value"=0.00800000037997961 # Percent chance of caves spawning in a given region. # Default: caves spawn in 100% of regions. # Min: 0.0 # Max: 100.0 D:"Cave Spawn Chance"=100.0 ########################################################################################################## # type 1 caves #--------------------------------------------------------------------------------------------------------# # Settings used in the generation of type 1 caves, which are more worm-like. ########################################################################################################## "type 1 caves" { # Stretches caves horizontally. Lower value = wider caves. # Default: 1.6 (recommended) # Min: 0.0 # Max: 100.0 D:"Compression - Horizontal"=1.600000023841858 # Stretches caves vertically. Lower value = taller caves with steeper drops. # Default: 5.0 (recommended) # Min: 0.0 # Max: 100.0 D:"Compression - Vertical"=5.0 # The maximum y-coordinate at which type 1 caves can generate. # Default: 80 # Min: 0 # Max: 255 I:"Type 1 Cave Maximum Altitude"=80 # The minimum y-coordinate at which type 1 caves can generate. # Default: 1 # Min: 0 # Max: 255 I:"Type 1 Cave Minimum Altitude"=1 # Determines how frequently Type 1 Caves spawn. 0 = will not spawn at all. # Default: 10 # Min: 0 # Max: 10 I:"Type 1 Cave Priority"=10 # The depth from a given point on the surface at which type 1 caves start to close off. # Will use the Max Cave Altitude instead of surface height if it is lower. # Will use the Max Cave Altitude no matter what if Override Surface Detection is enabled. # Default: 15 (recommended) # Min: 0 # Max: 255 I:"Type 1 Cave Surface Cutoff Depth"=15 } ########################################################################################################## # type 2 caves #--------------------------------------------------------------------------------------------------------# # Settings used in the generation of type 2 caves, which tend to be more open and spacious. ########################################################################################################## "type 2 caves" { # Stretches caves horizontally. Lower value = wider caves. # Default: 0.9 (recommended) # Min: 0.0 # Max: 100.0 D:"Compression - Horizontal"=0.8999999761581421 # Stretches caves vertically. Lower value = taller caves with steeper drops. # Default: 2.2 (recommended) # Min: 0.0 # Max: 100.0 D:"Compression - Vertical"=2.200000047683716 # The maximum y-coordinate at which type 2 caves can generate. # Default: 80 # Min: 0 # Max: 255 I:"Type 2 Cave Maximum Altitude"=80 # The minimum y-coordinate at which type 2 caves can generate. # Default: 1 # Min: 0 # Max: 255 I:"Type 2 Cave Minimum Altitude"=1 # Determines how frequently Type 2 Caves spawn. 0 = will not spawn at all. # Default: 5 # Min: 0 # Max: 10 I:"Type 2 Cave Priority"=5 # The depth from a given point on the surface at which type 2 caves start to close off. # Will use the Max Cave Altitude instead of surface height if it is lower. # Will use the Max Cave Altitude no matter what if Override Surface Detection is enabled. # Default: 15 (recommended) # Min: 0 # Max: 255 I:"Type 2 Cave Surface Cutoff Depth"=15 } ########################################################################################################## # surface caves #--------------------------------------------------------------------------------------------------------# # Settings used in the generation of vanilla-like caves near the surface. ########################################################################################################## "surface caves" { # Set to true to enable vanilla-like caves which provide nice, natural-looking openings at the surface. # Default: true B:"Enable Surface Caves"=true # The density of surface caves. Higher = more caves, closer together. # Default: 17 # Min: 0 # Max: 100 I:"Surface Cave Density"=17 # The maximum y-coordinate at which surface caves can generate. # Default: 128 # Min: 0 # Max: 255 I:"Surface Cave Maximum Altitude"=128 # The minimum y-coordinate at which surface caves can generate. # Default: 40 # Min: 0 # Max: 255 I:"Surface Cave Minimum Altitude"=40 } ########################################################################################################## # vanilla caves #--------------------------------------------------------------------------------------------------------# # Settings controlling vanilla Minecraft cave generation. ########################################################################################################## "vanilla caves" { # The density of vanilla caves. Higher = more caves, closer together. # Default: 14 (value used in vanilla) # Min: 0 # Max: 100 I:"Vanilla Cave Density"=14 # The maximum y-coordinate at which vanilla caves can generate. # Default: 128 # Min: 0 # Max: 255 I:"Vanilla Cave Maximum Altitude"=128 # The minimum y-coordinate at which vanilla caves can generate. # Default: 8 # Min: 0 # Max: 255 I:"Vanilla Cave Minimum Altitude"=8 # Determines how frequently vanilla caves spawn. 0 = will not spawn at all. # Default: 0 # Min: 0 # Max: 10 I:"Vanilla Cave Priority"=0 } } ########################################################################################################## # caverns #--------------------------------------------------------------------------------------------------------# # Settings used in the generation of caverns. Caverns are spacious caves at low altitudes. ########################################################################################################## caverns { # Determines how large cavern regions are. This controls the average size of caverns. # Default: Small # Valid values: # Small # Medium # Large # ExtraLarge # Custom S:"Cavern Region Size"=Small # Custom value for cavern region size. Only works if Cavern Region Size is set to Custom. Smaller value = larger regions. This value is very sensitive to change. # Provided values: # Small: 0.01 # Medium: 0.007 # Large: 0.005 # ExtraLarge: 0.001 # Default: 0.01 # Min: 0.0 # Max: 0.05 D:"Cavern Region Size Custom Value"=0.009999999776482582 # Percent chance of caverns spawning in a given region. # Default: caverns spawn in 25% of regions. # Min: 0.0 # Max: 100.0 D:"Cavern Spawn Chance"=25.0 ########################################################################################################## # liquid caverns #--------------------------------------------------------------------------------------------------------# # Settings used in the generation of Liquid Caverns found at low altitudes. # These are caverns where the floor is predominantly water or lava. ########################################################################################################## "liquid caverns" { # Stretches caverns horizontally. Lower value = more open caverns with larger features. # Default: 0.7 # Min: 0.0 # Max: 100.0 D:"Compression - Horizontal"=0.699999988079071 # Stretches caverns vertically. Lower value = more open caverns with larger features. # Default: 1.3 # Min: 0.0 # Max: 100.0 D:"Compression - Vertical"=1.2999999523162842 # The maximum y-coordinate at which Liquid Caverns can generate. # Caverns will attempt to close off anyway if this value is greater than the surface's altitude. # Default: 35 # Min: 0 # Max: 255 I:"Liquid Cavern Maximum Altitude"=35 # The minimum y-coordinate at which Liquid Caverns can generate. # Default: 1 # Min: 0 # Max: 255 I:"Liquid Cavern Minimum Altitude"=1 # Determines how frequently Liquid Caverns spawn. 0 = will not spawn at all. # Default: 10 # Min: 0 # Max: 10 I:"Liquid Cavern Priority"=10 } ########################################################################################################## # floored caverns #--------------------------------------------------------------------------------------------------------# # Parameters used in the generation of Floored Caverns. # These have much more ground to walk on than Liquid Caverns. ########################################################################################################## "floored caverns" { # Stretches caverns horizontally. Lower value = more open caverns with larger features. # Default: 0.7 # Min: 0.0 # Max: 100.0 D:"Compression - Horizontal"=0.699999988079071 # Stretches caverns vertically. Lower value = more open caverns with larger features. # Default: 1.3 # Min: 0.0 # Max: 100.0 D:"Compression - Vertical"=1.2999999523162842 # The maximum y-coordinate at which Floored Caverns can generate. # Caverns will attempt to close off anyway if this value is greater than the surface's altitude. # Default: 35 # Min: 0 # Max: 255 I:"Floored Cavern Maximum Altitude"=35 # The minimum y-coordinate at which Floored Caverns can generate. # Default: 1 # Min: 0 # Max: 255 I:"Floored Cavern Minimum Altitude"=1 # Determines how frequently Floored Caverns spawn. 0 = will not spawn at all. # Default: 10 # Min: 0 # Max: 10 I:"Floored Cavern Priority"=10 } } ########################################################################################################## # water regions #--------------------------------------------------------------------------------------------------------# # Settings used in the generation of water regions. ########################################################################################################## "water regions" { # Determines how large water regions are. # Default: Medium (recommended). # Valid values: # Small # Medium # Large # ExtraLarge # Custom S:"Water Region Size"=Medium # Custom value for water region size. Smaller value = larger regions. This value is very sensitive to change. # ONLY WORKS IF Water Region Size IS Custom. # Provided values: # Small: 0.008 # Medium: 0.004 # Large: 0.0028 # ExtraLarge: 0.001 # Default: 0.004 # Min: 0.0 # Max: 0.05 D:"Water Region Size Custom Value"=0.004000000189989805 # Percent chance of a region having water instead of lava at low altitudes. # Default: 40% # Min: 0.0 # Max: 100.0 D:"Water Region Spawn Chance"=40.0 } ########################################################################################################## # ravines #--------------------------------------------------------------------------------------------------------# # Settings used for ravine generation. ########################################################################################################## ravines { # Set to true to enable flooded ravines in ocean biomes. # Default: true B:"Enable Flooded Ravines"=true # Set to true to enable ravine generation. # Default: true B:"Enable Ravines"=true } ########################################################################################################## # miscellaneous #--------------------------------------------------------------------------------------------------------# # Miscellaneous settings used in cave and cavern generation. ########################################################################################################## miscellaneous { # Set to true to enable flooded underground in ocean biomes. # Default: true B:"Enable Flooded Underground"=true # The block used for lava generation at and below the Liquid Altitude. # Defaults to regular lava if an invalid block is given. # Default: minecraft:lava S:"Lava Block"=minecraft:lava # Lava (or water in water regions) spawns at and below this y-coordinate. # Default: 10 # Min: 0 # Max: 255 I:"Liquid Altitude"=10 # Ignores surface detection for closing off caves and caverns, forcing them to spawn # up until their max height. Useful for Nether-like dimensions with no real "surface". # Default: false B:"Override Surface Detection"=false # Replace naturally generated floating gravel on the ocean floor with andesite. # Can prevent lag due to cascading gravel falling into caverns under the ocean. # Default: true B:"Prevent Cascading Gravel"=true # The block used for water generation in water caves/caverns at and below the Liquid Altitude. # Defaults to regular water if an invalid block is given. # Default: minecraft:water S:"Water Block"=minecraft:water } } ########################################################################################################## # bedrock generation #--------------------------------------------------------------------------------------------------------# # Configure how bedrock generates in the overworld and nether. ########################################################################################################## "bedrock generation" { # The width of the bedrock layer. Only works if Flatten Bedrock is true. # Min: 0 # Max: 256 I:"Bedrock Layer Width"=1 # Replaces the usual bedrock generation pattern with flat layers. # Activates in all whitelisted dimension, where applicable. The End is unaffected. B:"Flatten Bedrock"=true } ########################################################################################################## # debug settings #--------------------------------------------------------------------------------------------------------# # Don't mess with these settings for normal gameplay. ########################################################################################################## "debug settings" { # The visualizer creates worlds where there are no blocks except those indicating where caves # and caverns would be carved out in a regular world. This is useful for visualizing the kinds of # caves and caverns your current config options will create. # Type 1 Cave: Wooden Planks # Type 2 Cave: Cobblestone # Lava Cavern: Redstone Block # Floored Cavern: Gold Block # Surface Cave: Emerald Block # Vanilla Cave: Bricks # Default: false B:"Enable DEBUG Visualizer"=false } }