# Configuration file ########################################################################################################## # appearance #--------------------------------------------------------------------------------------------------------# # These settings change what the map shows, or how it is shown. ########################################################################################################## appearance { # The width of the map border on the left and right sides of the minimap tiles. # Represented as a fraction of the image width. # Below a certain threshold, this border will be overtaken by the map border graphic. # Min: 0.0 # Max: 0.5 D:borderX=0.0 # The width of the map border on the top and bottom sides of the minimap tiles. # Represented as a fraction of the image width. # Below a certain threshold, this border will be overtaken by the map border graphic. # # Min: 0.0 # Max: 0.5 D:borderY=0.0 # Set true to enable minimap B:enabled=true # The size (in GUI pixels) of a marker on the map. # Note that this will change with Minecraft's GUI scale configuration. # Min: 0 # Max: 2147483647 I:markerSize=16 # The height (in GUI pixels) of the player's icon. # Min: 0 # Max: 2147483647 I:playerIconHeight=8 # The width (in GUI pixels) of the player's icon. # Min: 0 # Max: 2147483647 I:playerIconWidth=7 # If true, the minimap will show the map of an atlas only while it is held. # If false, the minimap will show the map of the first atlas in the hotbar. B:requiresHold=false # The size (in GUI pixels) of a map's tile. # Note that this will change with Minecraft's GUI scale configuration. # When using a small gui scale, the map may look better with a TILE_SIZE of 16 or more. # Min: 1 # Max: 2147483647 I:tileSize=8 } ########################################################################################################## # position #--------------------------------------------------------------------------------------------------------# # These settings change the location and size. ########################################################################################################## position { # If true, the map position's y axis will align 0 to the bottom # of the screen, increasing towards the top. B:alignBottom=false # If true, the map position's x axis will align 0 to the right # of the screen, increasing towards the left. B:alignRight=true # Map's height in GUI pixels. # Note that this will change with Minecraft's GUI scale configuration. # Min: 0 # Max: 2147483647 I:height=109 # Map's width in GUI pixels. # Note that this will change with Minecraft's GUI scale configuration. # Min: 0 # Max: 2147483647 I:width=155 # Map's minimum position along the x axis in GUI pixels. # Note that this will change with Minecraft's GUI scale configuration. # Min: -2147483648 # Max: 2147483647 I:xPosition=2 # Map's minimum position along the y axis in GUI pixels. # Note that this will change with Minecraft's GUI scale configuration. # Min: -2147483648 # Max: 2147483647 I:yPosition=2 }