# Configuration file client { # Automatically select the RTG world type when creating a new world B:rtgWorldTypeByDefault=true # When enabled, this will display an informational message about RTG when entering the Customize World screen. # This will display once and automatically disable itself. B:worldTypeNotification=true } common { debug { # Enable the logging of additional biome information on startup. B:additionalBiomeInfo=false # Enable extra debug logging. # !This setting has a severe performance penalty. Only enable if you know what you are doing! B:enableDebugging=false # # TO BE REMOVED # B:oreGenEventCancellation=true # If RTG encounters an unsupported biome it will generate this biome instead. # This uses the standard ResourceLocation format: mod_id:biome_registry_name S:patchBiome=minecraft:plains } surface { # Set this to FALSE to prevent RTG from generating lush river bank decorations in hot biomes, # like Desert and Mesa. Lush decorations consist of tallgrass, trees, shrubs, and other flora. B:lushRiverbanksInDesert=true # The block to use for desert terrain shadowing, typically seen on the cliffs of desert mountains. S:shadowDesertBlock=minecraft:stained_hardened_clay[color=gray] # The block to use for stone terrain shadowing, typically seen on the cliffs of stone mountains. S:shadowStoneBlock=minecraft:stained_hardened_clay[color=cyan] # The maximum distance surfaces will blend into eacother if enabled for two adjacent biomes. # By default, surface blending is only enabled for beaches. You can control that in biome settings I:surfaceBlendRadius=32 } trees { # Set this to FALSE to prevent the trunks of RTG trees from using the 'all-bark' texture model. # For more information, visit http://minecraft.gamepedia.com/Wood#Block_data B:barkCoveredLogs=true # 1/x chance that a vanilla sapling will grow one of RTG's custom trees. # 1 = Always generate if possible, 2 = 50% chance, 4 = 25% chance, etc. I:rtgTreeChance=2 # Set this to TRUE to allow RTG's custom trees to grow from vanilla saplings. # RTG's custom trees can be grown only from the saplings that their leaves would # drop, and only in the biomes where they naturally generate. B:rtgTreesFromSaplings=true # Set this to FALSE to prevent shrub trunks from generating below the surface. B:shrubsBelowSurface=true # This setting allows you to increase/decrease the number of RTG trees that generate globally. # This setting only affects trees generated by RTG. Trees generated by a biome's decorator # will adhere to their own density rules. # You can override this setting on a per-biome basis by using the biome configs. D:treeDensityMultiplier=1.0 # Set this to FALSE to prevent trees from generating on sand. # This setting only affects trees generated by RTG. Trees generated by a biome's decorator # will adhere to their own generation rules. (RTG's Palm Trees ignore this setting.) B:treesCanGenerateOnSand=true } }