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remove replaced kernel modules

pull/3/head
XeonSquared 5 months ago
parent
commit
b3cfeb13ec
4 changed files with 0 additions and 352 deletions
  1. +0
    -141
      module/nvt100.lua
  2. +0
    -5
      module/term.lua
  3. +0
    -58
      module/vt-task.lua
  4. +0
    -148
      module/vt100.lua

+ 0
- 141
module/nvt100.lua View File

@@ -1,141 +0,0 @@
function vt100emu(gpu) -- takes GPU component proxy *gpu* and returns a function to write to it in a manner like an ANSI terminal
local colours = {0x0,0xFF0000,0x00FF00,0xFFFF00,0x0000FF,0xFF00FF,0x00B6FF,0xFFFFFF}
local mx, my = gpu.maxResolution()
local cx, cy = 1, 1
local pc = " "
local lc = ""
local mode = 0 -- 0 normal, 1 escape, 2 command
local lw = true
local sx, sy = 1,1
local cs = ""
local bg, fg = 0, 0xFFFFFF

-- setup
gpu.setResolution(mx,my)
gpu.fill(1,1,mx,my," ")
local function checkCursor()
if cx > mx and lw then
cx, cy = 1, cy+1
end
if cy > my then
gpu.copy(1,2,mx,my-1,0,-1)
gpu.fill(1,my,mx,1," ")
cy=my
end
if cy < 1 then cy = 1 end
if cx < 1 then cx = 1 end
end

local function termwrite(s)
local wb = ""
local lb, ec = nil, nil
local function flushwb()
while wb:len() > 0 do
checkCursor()
local wl = wb:sub(1,mx-cx+1)
wb = wb:sub(wl:len()+1)
gpu.set(cx, cy, wl)
cx = cx + wl:len()
end
end
local rs = ""
s=s:gsub("\8","\27[D")
pc = gpu.get(cx,cy)
gpu.setForeground(fg)
gpu.setBackground(bg)
gpu.set(cx,cy,pc)
for cc in s:gmatch(".") do
if mode == 0 then
if cc == "\n" then
flushwb()
cx,cy = 1, cy+1
elseif cc == "\t" then
wb=wb..(" "):rep(8*((cx+9)//8))
elseif cc == "\27" then
flushwb()
mode = 1
else
wb = wb .. cc
end
elseif mode == 1 then
if cc == "[" then
mode = 2
else
mode = 0
end
elseif mode == 2 then
if cc:match("[%d;]") then
cs = cs .. cc
else
mode = 0
local tA = {}
for s in cs:gmatch("%d+") do
tA[#tA+1] = tonumber(s)
end
if cc == "H" then
cx, cy = tA[1] or 1, tA[2] or 1
elseif cc == "A" then
cy = cy - (tA[1] or 1)
elseif cc == "B" then
cy = cy + (tA[1] or 1)
elseif cc == "C" then
cx = cx + (tA[1] or 1)
elseif cc == "D" then
cx = cx - (tA[1] or 1)
elseif cc == "s" then
sx, sy = cx, cy
elseif cc == "u" then
cx, cy = sx, sy
elseif cc == "n" and tA[1] == 6 then
rs = string.format("%s\27[%d;%dR",rs,cx,cy)
elseif cc == "K" and tA[1] == 1 then
gpu.fill(1,cy,cx,1," ")
elseif cc == "K" and tA[1] == 2 then
gpu.fill(cx,cy,mx,1," ")
elseif cc == "K" then
gpu.fill(1,cy,mx,1," ")
elseif cc == "J" and tA[1] == 1 then
gpu.fill(1,1,mx,cy," ")
elseif cc == "J" and tA[1] == 2 then
gpu.fill(1,1,mx,my," ")
cx, cy = 1, 1
elseif cc == "J" then
gpu.fill(1,cy,mx,my," ")
elseif cc == "m" then
for _,num in ipairs(tA) do
if num == 0 then
fg,bg,ec,lb = 0xFFFFFF,0,true,true
elseif num == 7 then
local nfg,nbg = bg, fg
fg, bg = nfg, nbg
elseif num > 29 and num < 38 then
fg = colours[num-29]
elseif num > 39 and num < 48 then
bg = colours[num-39]
elseif num == 100 then -- disable local echo
ec = false
elseif num == 101 then -- disable line mode
lb = false
end
end
gpu.setForeground(fg)
gpu.setBackground(bg)
end
cs = ""
checkCursor()
end
end
end
flushwb()
checkCursor()
pc = gpu.get(cx,cy)
gpu.setForeground(bg)
gpu.setBackground(fg)
gpu.set(cx,cy,pc)
gpu.setForeground(fg)
gpu.setBackground(bg)
return rs, lb, ec
end

return termwrite
end

+ 0
- 5
module/term.lua View File

@@ -1,5 +0,0 @@
--#include "module/vt-task.lua"
do
local r,w = vtemu(component.list("gpu")(),component.list("screen")())
devfs.register("tty0", function() return r,w,function() end end)
end

+ 0
- 58
module/vt-task.lua View File

@@ -1,58 +0,0 @@
do
--#include "module/nvt100.lua"
function vtemu(gpua,scra) -- creates a process to handle the GPU and screen address combination *gpua*/*scra*. Returns read, write and "close" functions.
local gpu = component.proxy(gpua)
gpu.bind(scra)
local write = vt100emu(gpu)
local kba = {}
for k,v in ipairs(component.invoke(scra,"getKeyboards")) do
kba[v]=true
end
local buf, lbuf, echo = "", true, true
os.spawn(function() dprint(pcall(function()
while true do
local ty,ka,ch = coroutine.yield()
if ty == "key_down" and kba[ka] then
if ch == 13 then ch = 10 end
if ch == 8 then
if buf:len() > 0 then
if echo then write("\8 \8") end
buf = buf:sub(1,-2)
end
elseif ch > 0 then
if echo then write(string.char(ch)) end
buf=buf..string.char(ch)
end
end
end
end)) end,string.format("ttyd[%s:%s]",gpua:sub(1,8),scra:sub(1,8)))
local function bread(n)
local r
if lbuf then
while not buf:find("\n") do
coroutine.yield()
end
local n = buf:find("\n")
r, buf = buf:sub(1,n), buf:sub(n+1)
else
r = buf
buf = ""
coroutine.yield()
end
return r
end
local function bwrite(d)
local ba, lb, ec = write(d)
buf = buf .. ba
if lb ~= nil then
dprint("local buffer mode: "..tostring(lb))
lbuf = lb
end
if ec ~= nil then
dprint("echo mode: "..tostring(ec))
echo = ec
end
end
return bread, bwrite, function() io.write("\27[2J\27[H") end
end
end

+ 0
- 148
module/vt100.lua View File

@@ -1,148 +0,0 @@
function vt100emu(gpu) -- takes GPU component proxy *gpu* and returns a function to write to it in a manner like an ANSI terminal
local colours = {0x0,0xFF0000,0x00FF00,0xFFFF00,0x0000FF,0xFF00FF,0x00B6FF,0xFFFFFF}
local mx, my = gpu.maxResolution()
local cx, cy = 1, 1
local pc = " "
local lc = ""
local mode = "n"
local lw = true
local sx, sy = 1,1
local cs = ""
local bg, fg = 0, 0xFFFFFF

-- setup
gpu.setResolution(mx,my)
gpu.fill(1,1,mx,my," ")

local function termwrite(s)
local rs = ""
s=s:gsub("\8","\27[D")
pc = gpu.get(cx,cy)
gpu.setForeground(fg)
gpu.setBackground(bg)
gpu.set(cx,cy,pc)
for i = 1, s:len() do
local cc = s:sub(i,i)

if mode == "n" then
if cc == "\n" then -- line feed
cx, cy = 1, cy+1
elseif cc == "\r" then -- cursor home
cx = 1
elseif cc == "\27" then -- escape
mode = "e"
elseif cc == "\t" then
cx = 8*((cx+9)//8)
elseif string.byte(cc) > 31 and string.byte(cc) < 127 then -- printable, I guess
gpu.set(cx, cy, cc)
cx = cx + 1
end

elseif mode == "e" then
if cc == "[" then
mode = "v"
cs = ""
elseif cc == "D" then -- scroll down
gpu.copy(1,2,mx,my-1,0,-1)
gpu.fill(1,my,mx,1," ")
cy=cy+1
mode = "n"
elseif cc == "M" then -- scroll up
gpu.copy(1,1,mx,my-1,0,1)
gpu.fill(1,1,mx,1," ")
mode = "n"
else
mode = "n"
end

elseif mode == "v" then
mode = "n"
if cc == "s" then -- save cursor
sx, sy = cx, cy
elseif cc == "u" then -- restore cursor
cx, cy = sx, sy
elseif cc == "H" then -- cursor home or to
local tx, ty = cs:match("(%d+);(%d+)")
tx, ty = tx or "1", ty or "1"
cx, cy = tonumber(tx), tonumber(ty)
elseif cc == "A" then -- cursor up
cy = cy - (tonumber(cs) or 1)
elseif cc == "B" then -- cursor down
cy = cy + (tonumber(cs) or 1)
elseif cc == "C" then -- cursor right
cx = cx + (tonumber(cs) or 1)
elseif cc == "D" then -- cursor left
cx = cx - (tonumber(cs) or 1)
elseif cc == "h" and lc == "7" then -- enable line wrap
lw = true
elseif cc == "l" and lc == "7" then -- disable line wrap
lw = false
elseif cc == "c" then
rs = string.format("%s\27[%d;%d0c",rs,mx,my)
elseif cc == "n" and lc == "6" then
rs = string.format("%s\27[%d;%dR",rs,cx,cy)
elseif cc == "K" then
if lc == "1" then
gpu.fill(1,cy,cx,1," ")
elseif lc == "2" then
gpu.fill(cx,cy,mx,1," ")
else
gpu.fill(1,cy,mx,1," ")
end
elseif cc == "J" then
if lc == "1" then
gpu.fill(1,1,mx,cy," ")
elseif lc == "2" then
gpu.full(1,1,mx,my," ")
cx,cy = 1, 1
else
gpu.fill(1,cy,mx,my," ")
end
elseif cc == "m" then
for num in cs:gmatch("%d+") do
num=tonumber(num)
if num == 0 then
fg,bg = 0xFFFFFF,0
elseif num == 7 then
local nfg,nbg = bg, fg
fg, bg = nfg, nbg
elseif num > 29 and num < 38 then
fg = colours[num-29]
elseif num > 39 and num < 48 then
bg = colours[num-39]
end
end
gpu.setForeground(fg)
gpu.setBackground(bg)
else
cs = cs .. cc
if cc:match("[%d;]") then
mode = "v"
end
end
end

if cx > mx and lw then
cx, cy = 1, cy+1
end
if cy > my then
gpu.copy(1,2,mx,my-1,0,-1)
gpu.fill(1,my,mx,1," ")
cy=my
end
if cy < 1 then cy = 1 end
if cx < 1 then cx = 1 end

lc = cc
end
pc = gpu.get(cx,cy)
gpu.setForeground(bg)
gpu.setBackground(fg)
gpu.set(cx,cy,pc)
gpu.setForeground(fg)
gpu.setBackground(bg)
return rs
end

return termwrite
end

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