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115 lines
5.8 KiB
Markdown
115 lines
5.8 KiB
Markdown
# KittenOS NEO (pre-release)
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As per usual, no warranty, not my responsibility if this breaks, or if you somehow try to run it on an actual (non-OpenComputers) computer.
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The first commit is after I got the installer working again after the new compression system (BDIVIDE).
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That's what the "SYSTEM HEROES" thing is about.
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## Known Issues (That Aren't KittenOS NEO's Fault)
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Touch calibration is off because OC's setPrecise seems to offset coordinates down and right by a character. OCEmu's does not. I consider this an OC bug. This is known to occur on at least `OpenComputers-MC1.12.2-1.7.2.67.jar`. If you want to check my routines, see sys-everest, search for the lowest instance of `"touch"`. Or just use OCEmu, which doesn't change anything when precise is set, and thus can't be doing anything different than the setPrecise(false) behavior.
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Wide character support *may* encounter issues due to performance-saving tricks in some old OC versions. The 1.12.2 version being used at LimboCon doesn't have the issue, so it's been dealt with. Point is, not a KittenOS NEO bug if it happens.
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## Known Issues (That Are KittenOS NEO's Fault But Aren't Really Fixable)
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If you move a window over another window, that window has to rerender. The alternative is buffering the window. Since memory is a concern, that is not going to happen. Some windows are more expensive to render than others (`klogo` tries to use less RAM if the system is 192K, at the expense of disk access) - move the most expensive window out of the way, since once a window is top-most, moving it around is usually "free".
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If the system runs out of memory, the kernel could crash, or alternatively the system goes into a limbo state. You're more or less doomed. Given that almost everything in Lua causes a memory allocation, I'm not exactly sure how I'd be supposed to fix this properly.
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Any situation where the system fails to boot *may* be fixable with Safe Mode.
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This includes if you copied a sufficiently large bit of text into the persistent clipboard, and now Icecap or Everest won't start.
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The catch is, it wipes your settings. As the settings are always in RAM, and contain just about every *fixable* thing that can break your boot,
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nuking them should bring you to defaults.
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And finally, just because a system can multitask somewhat on 192K doesn't mean it can do the impossible regarding memory usage.
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Lesson learned: Cleaner design -> Higher memory usage.
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So anyone who wants the design to be made even cleaner should probably reread this paragraph.
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(In R0, editing the kernel causes 192K systems to fail to open filedialogs. I've fixed this in R1.)
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## Description
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At least in theory: "efficient. multi-tasking. clean. security-oriented".
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KittenOS NEO is an OpenComputers operating system designed for Tier 1 hardware.
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This means, among other things, it has an operating overhead limit of 192KiB real-world (on 32-bit or 64-bit).
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Unlike the original KittenOS (now in the "legacy" branch), it is also designed with some attempt at cleanliness.
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## User Guide
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It is recommended that you take out your OpenComputers CPU, and shift-right-click until it says "Architecture: Lua 5.3", if possible.
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Then simply download the installer from inst.lua here, rename it to "init.lua" and put it on a blank disk.
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Finally, remove all other disks and reboot.
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KittenOS NEO will install itself.
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(This does not account for custom EEPROMs.)
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## Policy regarding updates
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KittenOS NEO's installer, including the full KittenOS NEO base operating system, is 65536 bytes or below.
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As the installer must be loaded in full into RAM, this is not negotiable.
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If it can't be kept this way with the current compressor, then a better compressor will have to be made.
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Everything following is completely a draft. This is more like a guideline rather than actual policy.
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All kernel or security-critical `sys-` process bugs will cause an installer update.
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Other bugs will merely result in an updated copy in the repository.
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This copy will be copied to installer code if and only if another condition requires the installer code be updated.
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The code in the `code/` folder is the code meant for the installer.
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Non-installer code is in the `repository/`, and thus accessible via CLAW.
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As HTTPS is not used for this due to various weirdness that occurs when I try, I'm hosting the repository and `inst.lua` at `http://20kdc.duckdns.org/neo`.
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Requests for additional features in system APIs will NOT cause an installer update.
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## Building
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The tools are meant for internal use, so are thus designed to run on some generic Unix.
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The tools that I haven't gotten rid of are the ones that still work properly.
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Firstly, for an uncompressed installer (just to test installer basecode), you use `mkucinst.lua`.
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This kind of has some overlap with `package.sh` so that needs to be dealt with at some point.
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Secondly, for a compressed installer, you use `package.sh` to rebuild `code.tar`, then use something along the lines of:
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lua heroes.lua `wc -c code.tar` > inst.lua
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This will build the compressed installer.
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## Kernel Architecture
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KittenOS NEO is an idea of what a Lua-based efficient microkernel might look like.
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Scheduling is based entirely around uptime and timers,
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which cause something to be executed at a given uptime.
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That said, for a microkernel it's still a bit larger than I'd have hoped.
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If anyone has any ideas, put them in an issue? If they're not too damaging, I'll use the saved space to add a thank-you-note to them in the kernel.
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## Installer Architecture
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The installer is split into a generic TAR extractor frontend `insthead.lua` and a replacable compression backend (written in by relevant tools - in current versions, `heroes.lua` is where it starts).
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There was more details on this but the details changed.
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## License
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This is released into the public domain.
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No warranty is provided, implied or otherwise.
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