--OCEmu configuration. Designed to mimic HOCON syntax, but is not exactly HOCON --syntax. ocemu { --Client side settings, presentation and performance related stuff. client { --The sample rate used for generating beeps of computers' internal speakers. --Use custom values at your own responsibility here; if it breaks OC you'll --get no support. Some potentially reasonable lower values are 16000 or even --8000 (which was the old default, but leads to artifacting on certain --frequencies). beepSampleRate=44100 --The base volume of beeps generated by computers. This may be in a range of --[0, 127], where 0 means mute (the sound will not even be generated), and --127 means maximum amplitude / volume. beepVolume=32 --The color of monochrome text (i.e. displayed when in 1-bit color depth, --e.g. tier one screens / GPUs, or higher tier set to 1-bit color depth). --Defaults to white, feel free to make it some other color, tho! monochromeColor="0xFFFFFF" } --Computer related settings, concerns server performance and security. computer { --The maximum size of the byte array that can be stored on EEPROMs as --configuration data. eepromDataSize=256 --The maximum size of the byte array that can be stored on EEPROMs as --executable data.. eepromSize=4096 --Settings specific to the Lua architecture. lua { --Whether to allow loading precompiled bytecode via Lua's `load` function, --or related functions (`loadfile`, `dofile`). Enable this only if you --absolutely trust all users on your server and all Lua code you run. This --can be a MASSIVE SECURITY RISK, since precompiled code can easily be --used for exploits, running arbitrary code on the real server! I cannot --stress this enough: only enable this is you know what you're doing. allowBytecode=false --Whether to allow user defined __gc callbacks, i.e. __gc callbacks --defined *inside* the sandbox. Since garbage collection callbacks are not --sandboxed (hooks are disabled while they run), this is not recommended. allowGC=false } --The time in seconds a program may run without yielding before it is --forcibly aborted. This is used to avoid stupidly written or malicious --programs blocking other computers by locking down the executor threads. --Note that changing this won't have any effect on computers that are --already running - they'll have to be rebooted for this to take effect. timeout=5 } --Emulator related settings. Components, accuracy, and debugging. emulator { --Default components available to the computer. components { {"gpu", "c1-gpu-tier3", 0, 160, 50, 3}, {"gpu", "c1-gpu-tier1", 0, 50, 16, 1}, {"screen_sdl2", "c1-screen-tier3", -1, 160, 50, 3}, {"screen_sdl2", "c1-screen-tier1", -1, 50, 16, 1}, {"modem", "c1-modem", 1, false}, {"eeprom", "c1-eeprom", 9, "lua/bios.lua"}, {"filesystem", "c1-tmpfs", -1, "tmpfs", "tmpfs", false, 5}, {"filesystem", "c1-sda", 5, nil, "Workbench", false, 4}, {"filesystem", "c1-sdb", 5, nil, "Repository", false, 4}, {"filesystem", "openos", 0, "loot/openos", "openos", true, 1}, {"internet", "c1-internet", 2}, {"computer", "c1-computer", -1}, {"ocemu", "c1-ocemu", -1}, {"keyboard_sdl2", "c1-keyboard", -1} } --Whether to enable the emulator's extremely verbose logging. debug=false --Whether to choose performance over timing-accuracy. fast=false --Whether to return vague error messages like OpenComputers. vague=false } filesystem { --The maximum block size that can be read in one 'read' call on a file --system. This is used to limit the amount of memory a call from a user --program can cause to be allocated on the host side: when 'read' is, called --a byte array with the specified size has to be allocated. So if this --weren't limited, a Lua program could trigger massive memory allocations --regardless of the amount of RAM installed in the computer it runs on. As a --side effect this pretty much determines the read performance of file --systems. maxReadBuffer=2048 } internet { --Whether to allow HTTP requests via internet cards. When enabled, the --`request` method on internet card components becomes available. enableHttp=true --Whether to allow TCP connections via internet cards. When enabled, the --`connect` method on internet card components becomes available. enableTcp=true } --Other settings that you might find useful to tweak. misc { --The maximum size of network packets to allow sending via network cards. --This has *nothing to do* with real network traffic, it's just a limit for --the network cards, mostly to reduce the chance of computer with a lot of --RAM killing those with less by sending huge packets. This does not apply --to HTTP traffic. maxNetworkPacketSize=8192 --The maximum distance a wireless message can be sent. In other words, this --is the maximum signal strength a wireless network card supports. This is --used to limit the search range in which to check for modems, which may or --may not lead to performance issues for ridiculous ranges - like, you know, --more than the loaded area. See also: `wirelessCostPerRange`. maxWirelessRange=400 } --The configuration version this config was generated at. This is used to --allow the emulator to reset/migrate parts of the config when their meaning --has changed across versions. version=3 }