mirror of
https://github.com/20kdc/OC-KittenOS.git
synced 2024-11-27 04:48:05 +11:00
Improve neoux slightly, and hopefully finish most of nbox2018
This commit is contained in:
parent
093c50a3a7
commit
be85af84c7
@ -7,7 +7,7 @@
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-- Control reference
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-- x/y/w/h: ints, position/size, 1,1 TL
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-- selectable: boolean
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-- key(window, update, char, code, down)
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-- key(window, update, char, code, down) (If this returns something truthy, defaults are inhibited)
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-- touch(window, update, x, y, xI, yI, button)
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-- drag(window, update, x, y, xI, yI, button)
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-- drop(window, update, x, y, xI, yI, button)
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@ -94,7 +94,7 @@ newNeoux = function (event, neo)
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return fmt.fmtText(...)
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end
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-- UI FRAMEWORK --
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neoux.tcwindow = function (w, h, controls, closing, bg, fg, selIndex)
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neoux.tcwindow = function (w, h, controls, closing, bg, fg, selIndex, keyFlags)
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local function rotateSelIndex()
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local original = selIndex
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while true do
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@ -119,6 +119,7 @@ newNeoux = function (event, neo)
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end
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rotateSelIndex()
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end
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keyFlags = keyFlags or {}
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local function moveIndex(vertical, negative)
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if not controls[selIndex] then return end
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local currentMA, currentOA = controls[selIndex].y, controls[selIndex].x
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@ -230,6 +231,20 @@ newNeoux = function (event, neo)
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end
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end
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elseif ev == "key" then
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if controls[selIndex] and controls[selIndex].key then
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if controls[selIndex].key(window, function () doZone(window, controls[selIndex]) end, a, b, c) then
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return
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end
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end
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if b == 29 then
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keyFlags.ctrl = c
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elseif b == 157 then
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keyFlags.rctrl = c
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elseif b == 42 then
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keyFlags.shift = c
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elseif b == 54 then
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keyFlags.rshift = c
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elseif not (keyFlags.ctrl or keyFlags.rctrl or keyFlags.shift or keyFlags.rshift) then
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if b == 203 then
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if c then
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moveIndexAU(window, false, true)
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@ -255,9 +270,6 @@ newNeoux = function (event, neo)
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if c1 then doZone(window, c1, cache) end
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if c2 then doZone(window, c2, cache) end
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end
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elseif controls[selIndex] then
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if controls[selIndex].key then
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controls[selIndex].key(window, function () doZone(window, controls[selIndex]) end, a, b, c)
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end
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end
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elseif ev == "clipboard" then
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@ -271,7 +283,7 @@ newNeoux = function (event, neo)
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elseif ev == "close" then
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closing(window)
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end
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end, doZone
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end
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end
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neoux.tcrawview = function (x, y, lines)
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return {
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@ -308,6 +320,7 @@ newNeoux = function (event, neo)
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if d then
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if a == 13 or a == 32 then
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callback(window)
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return true
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end
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end
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end,
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@ -335,13 +348,16 @@ newNeoux = function (event, neo)
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key = function (window, update, a, c, d)
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if d then
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if a == 13 then
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return true
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elseif a == 8 then
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local str = textprop()
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textprop(unicode.sub(str, 1, unicode.len(str) - 1))
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update()
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return true
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elseif a ~= 0 then
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textprop(textprop() .. unicode.char(a))
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update()
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return true
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end
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end
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end,
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@ -9,16 +9,7 @@
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local holos = neo.requestAccess("c.hologram")
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local icecap = neo.requireAccess("x.neo.pub.base", "filedialogs")
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local window = neo.requireAccess("x.neo.pub.window", "window")(40, 13)
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local xyz = false
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local state = false
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local redstone = false
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local button = false
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local fileLabel = "NB2018"
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local fileTooltip = nil
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local cx, cy, cz = 1, 1, 1
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local cursorBlink = false
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local fmttext = require("fmttext")
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-- [true] = {["A"] = {
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-- tex = "",
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@ -31,15 +22,209 @@ local boxes = {
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[true] = {},
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[false] = {}
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}
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local redstone = false
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local button = false
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local fileLabel = "NB2018"
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local fileTooltip = nil
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-- program
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local xyz = false
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local state = false
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local cx, cy, cz = 1, 1, 1
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local cursorBlink = false
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local selectedBox
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local tintDigi = 0
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-- minX/minY/minZ are +1 from the usual values
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-- tex/rgb are defaults until edited
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-- maxX/maxY/maxZ only present after 2nd point placed
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-- final corrections performed on submission to boxes table
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local workingOnBox = nil
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local programState = "none"
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-- ["state"] = {lines, key, clipboard}
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-- ["state"] = {lines, keydown, clipboard}
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local programStates = {
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["none"] = {
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none = {
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function (miText, mxText)
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-- This state handles both box selected & box not selected,
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-- because the box can get deselected out of program control
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if selectedBox then
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local targetBox = boxes[state][selectedBox]
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return {
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"'" .. selectedBox .. "' " .. targetBox.tex,
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"Tint #" .. string.format("%06x", targetBox.rgb),
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"Enter deselects, Delete deletes.",
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"F9 and F10 change texture/tint."
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}
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end
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local str = string.format("%02i, %02i, %02i", cx, cy, cz)
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return {
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"Nothing selected. " .. str,
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"Enter starts a new box, while ",
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" a box can be selected by its ",
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" key. To print, press F8. "
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}
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end,
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function (ka, kc)
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if ka == 13 then
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if selectedBox then
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selectedBox = nil
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else
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-- Beginning box!
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workingOnBox = {
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minX = cx,
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minY = cy,
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minZ = cz,
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tex = "",
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rgb = 0xFFFFFF
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}
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programState = "point2"
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end
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elseif kc == 67 then
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-- Texture
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if selectedBox then programState = "texture" end
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elseif kc == 68 then
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-- Tint
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if selectedBox then tintDigi = 1 programState = "tint" end
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else
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local cc = unicode.char(ka):upper()
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if boxes[state][cc] then
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selectedBox = cc
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end
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end
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end,
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function (text)
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end
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},
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point2 = {
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function (miText, mxText)
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return {
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"Placing Point 2:" .. miText .. "/" .. mxText,
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"Enter confirms.",
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"Arrows move 2nd point.",
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"Delete/Backspace cancels."
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}
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end,
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function (ka, kc)
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if ka == 127 or ka == 8 then
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workingOnBox = nil
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programState = "none"
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elseif ka == 13 then
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workingOnBox.maxX = cx
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workingOnBox.maxY = cy
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workingOnBox.maxZ = cz
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local ch = 65
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while boxes[state][string.char(ch)] do
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ch = ch + 1
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end
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local ax, ay, az = workingOnBox.minX, workingOnBox.minY, workingOnBox.minZ
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local bx, by, bz = workingOnBox.maxX, workingOnBox.maxY, workingOnBox.maxZ
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workingOnBox.minX = math.min(ax, bx) - 1
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workingOnBox.minY = math.min(ay, by) - 1
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workingOnBox.minZ = math.min(az, bz) - 1
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workingOnBox.maxX = math.max(ax, bx)
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workingOnBox.maxY = math.max(ay, by)
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workingOnBox.maxZ = math.max(az, bz)
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selectedBox = string.char(ch)
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boxes[state][selectedBox] = workingOnBox
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workingOnBox = nil
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programState = "none"
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end
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end,
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function (text)
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end
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},
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texture = {
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function (miText, mxText)
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local targetBox = boxes[state][selectedBox]
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local fieldContent = unicode.safeTextFormat(targetBox.tex)
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fieldContent = fmttext.pad(fieldContent, 30, false, false)
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fieldContent = unicode.sub(fieldContent, math.max(1, unicode.len(fieldContent) - 29))
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return {
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"Texturing Box:" .. miText .. "/" .. mxText,
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"Type texture ID or use clipboard",
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"[" .. fieldContent .. "]",
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"Enter to confirm."
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}
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end,
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function (ka, kc)
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local targetBox = boxes[state][selectedBox]
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if ka == 127 or ka == 8 then
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targetBox.tex = unicode.sub(targetBox.tex, 1, unicode.len(targetBox.tex) - 1)
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elseif ka == 13 then
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programState = "none"
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elseif ka >= 32 then
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targetBox.tex = targetBox.tex .. unicode.char(ka)
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end
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end,
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function (text)
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boxes[state][selectedBox].tex = text
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programState = "none"
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end
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},
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tint = {
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function (miText, mxText)
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local targetBox = boxes[state][selectedBox]
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local a = "#"
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local b = " "
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local rgb = targetBox.rgb
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local div = 0x100000
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for i = 1, 6 do
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a = a .. string.format("%01x", math.floor(rgb / div) % 16)
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if tintDigi == i then
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b = b .. "^"
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else
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b = b .. " "
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end
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div = math.floor(div / 16)
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end
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return {
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"Tinting Box:" .. miText .. "/" .. mxText,
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a,
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b,
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"Enter hexadecimal digits."
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}
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end,
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function (ka, kc)
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local targetBox = boxes[state][selectedBox]
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local shifts = {
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20,
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16,
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12,
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8,
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4,
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0
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}
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local hexChars = {
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[48] = 0, [65] = 10, [97] = 10,
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[49] = 1, [66] = 11, [98] = 11,
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[50] = 2, [67] = 12, [99] = 12,
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[51] = 3, [68] = 13, [100] = 13,
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[52] = 4, [69] = 14, [101] = 14,
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[53] = 5, [70] = 15, [102] = 15,
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[54] = 6,
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[55] = 7,
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[56] = 8,
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[57] = 9,
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}
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if hexChars[ka] then
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local shift = math.floor(2^shifts[tintDigi])
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local low = targetBox.rgb % shift
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local high = math.floor(targetBox.rgb / (shift * 16)) * (shift * 16)
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targetBox.rgb = low + high + (hexChars[ka] * shift)
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tintDigi = 1 + (tintDigi or 1)
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if tintDigi == 7 then
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tintDigi = nil
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programState = "none"
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end
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end
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end,
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function (text)
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end
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}
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}
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@ -197,38 +382,16 @@ local function render(line)
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end
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local miText = mix .. "," .. miy .. "," .. miz
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local mxText = mxx .. "," .. mxy .. "," .. mxz
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local text = {
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"Nothing selected. " .. miText,
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"Enter starts a new box, while |F3 Load",
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" a box can be selected by its |F4 Save",
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" key. To print, press F8. |F5 XYXZ"
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}
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if selectedBox then
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text = {
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"'" .. selectedBox .. "' " .. boxes[state][selectedBox].tex,
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require("fmttext").pad("Tint #" .. string.format("%08x", workingOnBox.rgb), 32, false, true) .. "|F3 Load",
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"Enter deselects, Delete deletes,|F4 Save",
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" and the A-Z keys still select. |F5 XYXZ"
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}
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elseif workingOnBox then
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if not workingOnBox.maxX then
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text = {
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"Creating: " .. miText .. "/" .. mxText,
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"Arrows to move around. Use F5 to|F3 Load",
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" swap from XY to XZ or back. |F4 Save",
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"Enter confirms, Delete cancels. |F5 XYXZ"
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}
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else
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local tex = require("fmttext").pad(unicode.safeTextFormat(workingOnBox.tex), 30, false, true)
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text = {
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"Box Texture Entry: " .. miText .. "/" .. mxText,
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" Press Enter to confirm texture,|F3 Load",
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" or paste out-of-game clipboard.|F4 Save",
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"[" .. tex .. "]|F5 XYXZ"
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local text = programStates[programState][1](miText, mxText)
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local menu = {
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"|F1 New ",
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"|F3 Load",
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"|F4 Save",
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"|F5 XYXZ"
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}
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for i = 1, 4 do
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text[i] = fmttext.pad(text[i], 32, true, true) .. menu[i]
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end
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end
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text[1] = require("fmttext").pad(text[1], 32, true, true) .. "|F1 New "
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window.span(1, line, text[line - 9] or "", 0, 0xFFFFFF)
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end
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end
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@ -245,6 +408,7 @@ local function reset()
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xyz = false
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cx, cy, cz = 1, 1, 1
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workingOnBox = nil
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programState = "none"
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end
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local function loadObj(obj)
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@ -418,68 +582,9 @@ while true do
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cz = math.min(16, cz + 1)
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end
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refresh()
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elseif c == 13 then
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if not selectedBox then
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if not workingOnBox then
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workingOnBox = {
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minX = cx,
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minY = cy,
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minZ = cz,
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tex = "diamond_block",
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rgb = 0xFFFFFF
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}
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elseif not workingOnBox.maxX then
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workingOnBox.maxX = cx
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workingOnBox.maxY = cy
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workingOnBox.maxZ = cz
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else
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local ch = 65
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while boxes[state][string.char(ch)] do
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ch = ch + 1
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end
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local ax, ay, az = workingOnBox.minX, workingOnBox.minY, workingOnBox.minZ
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local bx, by, bz = workingOnBox.maxX, workingOnBox.maxY, workingOnBox.maxZ
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workingOnBox.minX = math.min(ax, bx) - 1
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workingOnBox.minY = math.min(ay, by) - 1
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workingOnBox.minZ = math.min(az, bz) - 1
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workingOnBox.maxX = math.max(ax, bx)
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workingOnBox.maxY = math.max(ay, by)
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workingOnBox.maxZ = math.max(az, bz)
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selectedBox = string.char(ch)
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boxes[state][selectedBox] = workingOnBox
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workingOnBox = nil
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end
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else
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selectedBox = nil
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end
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programStates[programState][2](c, d)
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refresh()
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else
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if workingOnBox then
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if not workingOnBox.maxX then
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if c == 8 or c == 127 then
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workingOnBox = nil
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end
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else
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if c >= 32 then
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workingOnBox.tex = workingOnBox.tex .. unicode.char(c)
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elseif c == 8 or c == 127 then
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workingOnBox.tex = unicode.sub(workingOnBox.tex, 1, unicode.len(workingOnBox.tex) - 1)
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end
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end
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refresh()
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elseif c == 8 or c == 127 then
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if selectedBox then
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boxes[state][selectedBox] = nil
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selectedBox = nil
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refresh()
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end
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else
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local cc = unicode.char(c):upper()
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if boxes[state][cc] then
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selectedBox = cc
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end
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refresh()
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end
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end
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end
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end
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@ -95,7 +95,7 @@ Main functions:
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demand and unloaded after use.
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neoux.tcwindow(w, h, controls,
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closing, bg, fg[, selIndex]):
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closing, bg, fg[, selIndex], [kf]):
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Creates a neoux.create-compatible
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callback for a NeoUX GUI framework
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window.
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@ -114,6 +114,20 @@ Main functions:
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selIndex, if provided, is the index
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of the control that should start
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out selected.
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kf, if provided, is a table that
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is used for extended information:
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ctrl: True when left Ctrl key
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is down, nil or false when it's
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up.
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rctrl: True when right Ctrl key
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is down, nil or false when it's
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up.
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shift: True when left Shift key
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is down, nil or false when it's
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up.
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rshift: True when right Shift key
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is down, nil or false when it's
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up.
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startDialog(fmt, title, wait):
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Shows a text dialog.
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@ -77,6 +77,33 @@ Palette advice for artists:
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so that they are not wasted if not
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used.
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Notes on UI design:
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The UI design is heavily monochrome.
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core (neoux supported):
|
||||
"[textheretext]": This means a text
|
||||
field. It should preferably right-
|
||||
align text if too much is inside,
|
||||
ensuring that what is being written
|
||||
can be read.
|
||||
The enter button should do nothing,
|
||||
and the backspace/delete buttons
|
||||
should both remove the last Unicode
|
||||
character.
|
||||
"<texthere>": This means a button.
|
||||
Space or enter should activate it.
|
||||
|
||||
additional:
|
||||
"◢": Resize widget. Drag-dropping
|
||||
should cause a resize. This
|
||||
need not occur until the drop
|
||||
is completed.
|
||||
Standardized by Izaya.
|
||||
The non-GUI way to do this is
|
||||
for ctrl-arrows to resize
|
||||
the window.
|
||||
|
||||
-- This is released into
|
||||
the public domain.
|
||||
-- No warranty is provided,
|
||||
|
Loading…
Reference in New Issue
Block a user