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No, this was ALWAYS R1, why do you ask?
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@ -23,10 +23,6 @@ This includes if you copied a sufficiently large bit of text into the persistent
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The catch is, it wipes your settings. As the settings are always in RAM, and contain just about every *fixable* thing that can break your boot,
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nuking them should bring you to defaults.
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It seems to take just under a second for a key event to get through, yet drags are fine.
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I don't know why this is, but I suspect the answer involves the timing of a `computer.pullSignal()` with no timeout.
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If you particularly find performance important, and don't mind the energy costs, you can modify the `init.lua` to make it so that the kernel wakes up every tick.
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And finally, just because a system can multitask somewhat on 192K doesn't mean it can do the impossible regarding memory usage.
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Lesson learned: Cleaner design -> Higher memory usage.
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So anyone who wants the design to be made even cleaner should probably reread this paragraph.
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@ -83,6 +83,9 @@ local currentGPUBinding = {}
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-- [gpuAddr] = userCount
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local currentGPUUsers = {}
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-- Thanks to Skye for this!
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local keyboardMonCacheK, keyboardMonCacheV = nil
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local function announceFreeMonitor(address, except)
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for k, v in pairs(targsRD) do
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if k ~= except then
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@ -238,14 +241,19 @@ donkonitRDProvider(function (pkg, pid, sendSig)
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end}
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return {
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getMonitorByKeyboard = function (kb)
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if keyboardMonCacheK == kb.address then
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return keyboardMonCacheV
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end
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for v in screens.list() do
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for _, v2 in ipairs(v.getKeyboards()) do
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if v2 == kb then
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keyboardMonCacheK, keyboardMonCacheV = kb.address, v.address
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return v.address
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end
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end
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end
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end,
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getClaimable = function ()
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local c = {}
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-- do we have gpu?
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@ -312,6 +320,7 @@ local function rescanDevs()
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monitorPool = {}
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currentGPUBinding = {}
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currentGPUUsers = {}
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keyboardMonCacheK, keyboardMonCacheV = nil, nil
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local hasGPU = gpus.list()()
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for k, v in pairs(monitorClaims) do
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v[2](true)
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