#include "lupi.h" #include #include #include #include #include static int l_sleep (lua_State *L) { int t = lua_tonumber(L, 1); usleep(t); return 0; } void luanative_start(lua_State *L) { lua_createtable (L, 0, 1); pushctuple(L, "sleep", l_sleep); lua_setglobal(L, "native"); }