#include "lupi.h" #include #include #include #include #include #include #include struct event_base *base; struct event stdinEvent; int nevt = 0; static void handleStdin(evutil_socket_t fd, short what, void *ptr) { char buf; int r = read(fd, &buf, 1); /* TODO: Wide chars? */ if(r > 0) { lua_State* L = getL(); lua_getglobal(L, "pushEvent"); lua_pushstring(L, "key_down"); lua_pushstring(L, "TODO:SetThisUuid");/* Also in textgpu.lua */ lua_pushnumber(L, buf); lua_pushnumber(L, -1); lua_pushstring(L, "root"); lua_call(L, 5, 0); lua_getglobal(L, "pushEvent"); lua_pushstring(L, "key_up"); lua_pushstring(L, "TODO:SetThisUuid"); lua_pushnumber(L, buf); lua_pushnumber(L, -1); lua_pushstring(L, "root"); lua_call(L, 5, 0); nevt += 2; } } void event_prepare() { base = event_base_new(); event_assign(&stdinEvent, base, STDIN_FILENO, EV_READ, handleStdin, NULL); } static void add_events(struct timeval* timeout) { event_add(&stdinEvent, timeout); } int event_pull(int _timeout) { if(_timeout > 0) { /* wait max this much time for event */ struct timeval timeout = {_timeout / 1000, (_timeout % 1000) * 1000000}; add_events(&timeout); /* event_base_loopexit(base, &timeout); */ event_base_loop(base, EVLOOP_ONCE); } else if(_timeout == 0) { /* Get event without blocking */ add_events(NULL); event_base_loop(base, EVLOOP_ONCE | EVLOOP_NONBLOCK); } else { /* wait for event to appear */ add_events(NULL); event_base_loopexit(base, NULL); event_base_loop(base, EVLOOP_ONCE); } int n = nevt; nevt = 0; return n; }