completely rewrote gpu, still broken but getting better, i hope?
This commit is contained in:
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7367dd1d59
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@ -13,7 +13,6 @@ extern char lua_init[];
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extern char lua_internet[];
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extern char lua_sandbox[];
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extern char lua_textgpu[];
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extern char lua_textgpu_new[];
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extern char lua_textgpu_old[];
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extern char lua_util_buffer[];
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extern char lua_util_color[];
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@ -1,262 +1,283 @@
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local textgpu = {}
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local mapping = {}
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local palette = {}
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-- generate the mapping
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-- generate color mapping
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local i = 0
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for g=0, 255, 0x24 do
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for b=0, 255, 0x40 do
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for b=0, 256, 0x40 do
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for r=0, 255, 0x33 do
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mapping[tostring(i)] = (r * 0x10000) + (g * 0x100) + b
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i = i + 1
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mapping[#mapping+1] = (math.min(r, 255) * 0x10000)
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+ (math.min(g, 255) * 0x100) + math.min(b, 255)
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end
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end
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end
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--[[local nw = io.write
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io.write = function(...)
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nw(...)
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io.flush()
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native.sleep(20000)
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end]]--
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for i=0, 15, 1 do
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mapping[#mapping+1] = (i+1) * 0x0f0f0f
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palette[i] = (i+1) * 0x0f0f0f
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end
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local write = io.write
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local flush = io.flush
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local background = "\0"
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local foreground = "\255"
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local background = 1
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local foreground = 256
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local tbuffer = {}
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local bbuffer = {}
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local fbuffer = {}
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local function prepareBuffers(w, h)
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local tbline = (" "):rep(w)
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local bbline = ("\0"):rep(w)
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local fbline = ("\7"):rep(w)
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for i=1, h do
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tbuffer[i] = tbline
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bbuffer[i] = bbline
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fbuffer[i] = fbline
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local function prep(w, h)
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local tl = string.rep(" ", w)
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local bb = string.rep("\0", w)
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local fb = string.rep("\255", w)
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for i=1, h, 1 do
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tbuffer[i] = tl
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bbuffer[i] = bb
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fbuffer[i] = fb
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end
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end
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local usub
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local function insertString(main, sub, at)
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checkArg(1, main, "string")
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checkArg(2, sub, "string")
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checkArg(3, at, "number")
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local fg = 256
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local bg = 1
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local w, h = 1, 1
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return usub(main, 1, at - 1)
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.. sub .. usub(main, at + (utf8.len(sub) or 0))
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local unsub
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local function set(x, y, text, f, b)
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if x > w or x < 1 or y > h or y < 1 or not tbuffer[y] then
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error("index out of bounds: " .. y, 3)
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end
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f = f or fg
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b = b or bg
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local len = utf8.len(text)
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if x + len > w then
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text = unsub(text, 1, -1 - ((x + len) - w))
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end
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tbuffer[y] = tbuffer[y]:sub(1, x - 1) ..
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text .. tbuffer[y]:sub(x + len)
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if type(f) == "string" then
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fbuffer[y] = fbuffer[y]:sub(1, x - 1) ..
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f .. fbuffer[y]:sub(x + len)
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else
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fbuffer[y] = fbuffer[y]:sub(1, x - 1) ..
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string.rep(string.char(f - 1), len) .. fbuffer[y]:sub(x + len)
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end
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if type(b) == "string" then
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bbuffer[y] = bbuffer[y]:sub(1, x - 1) ..
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b .. bbuffer[y]:sub(x + len)
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else
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bbuffer[y] = fbuffer[y]:sub(1, x - 1) ..
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string.rep(string.char(b - 1), len) .. bbuffer[y]:sub(x + len)
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end
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local F, B = mapping[f], mapping[b]
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write("\27[38;2;", F&0xFF0000, ";", F&0x00FF00, ";", F&0x0000FF, "m")
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write("\27[48;2;", B&0xFF0000, ";", B&0x00FF00, ";", B&0x0000FF, "m")
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write("\27[", x, ";", y, "H", text)
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end
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local function fullRefresh()
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for i=1, h, 1 do
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local text = tbuffer[i]
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local fgt = fbuffer[i]
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local bgt = bbuffer[i]
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local pb, pf
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fgt = fgt:gsub("()(.)", function(n, fc)
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local bc, tc = bgt:sub(n,n), text:sub(n,n)
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local str = ""
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if bc ~= pb then
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pb = bc
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local B = mapping[bc]
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str = str .. string.format("\27[48;2;%d;%d;%dm",
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B&0xFF0000, B&0x00FF00, B&0x0000FF)
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end
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if fc ~= pf then
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pf = fc
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local F = mapping[fc]
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str = str .. string.format("\27[38;2;%d;%d;%dm",
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F&0xFF0000, F&0x00FF00, F&0x0000FF)
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end
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str = str .. tc
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return str
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end)
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write("\27[", h, ";1H", fgt)
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flush()
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end
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end
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local function get(x, y, len)
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if x < 1 or x > w or y < 1 or y > h then
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error("index out of bounds: " .. y, 3)
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end
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len = (len or 1) - 1
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local txt = unsub(tbuffer[y], x, x + len)
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if len == 0 then
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return text,
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mapping[fbuffer[y]:sub(x, x):byte() + 1],
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mapping[bbuffer[y]:sub(x, x):byte() + 1]
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else
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return text, fbuffer[y]:sub(x, x + len), bbuffer[y]:sub(x, x + len)
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end
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end
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function textgpu.start()
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usub = modules.sandbox.unicode.sub
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local _height = 0
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unsub = modules.sandbox.unicode.sub
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local gpu = {}
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function gpu.bind() return false, "This is static bound gpu" end
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function gpu.setBackground(color, isPaletteIndex)
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function gpu.setForeground(color, ispalette)
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checkArg(1, color, "number")
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checkArg(2, isPaletteIndex, "boolean", "nil")
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if isPaletteIndex then
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return --TODO: Maybe?
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checkArg(2, ispalette, "boolean", "nil")
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if ispalette then
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if not palette[color] then
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error("invalid palette index", 2)
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end
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color = palette[color]
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end
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local old = background
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background = tostring(math.floor(modules.color.nearest(color, mapping)))
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write("\x1b[48;5;" .. background:byte() .. "m")
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flush()
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return mapping[old]
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local index = math.floor(modules.color.nearest(color, mapping))
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fg = index or fg
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return true
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end
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function gpu.setForeground(color, isPaletteIndex)
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function gpu.setBackground(color, ispalette)
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checkArg(1, color, "number")
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checkArg(2, isPaletteIndex, "boolean", "nil")
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if isPaletteIndex then
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return --TODO: Maybe?
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checkArg(2, ispalette, "boolean", "nil")
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if ispalette then
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if not palette[color] then
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error("invalid palette index", 2)
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end
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color = palette[color]
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end
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local old = foreground
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foreground = tostring(math.floor(modules.color.nearest(color, mapping)))
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write("\x1b[38;5;" .. foreground:byte() .. "m")
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flush()
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return mapping[old]
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local index = math.floor(modules.color.nearest(color, mapping))
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bg = index or bg
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return true
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end
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function gpu.getBackground()
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return mapping[background], false
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function gpu.setPaletteColor(c, v)
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checkArg(1, c, "number")
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checkArg(2, v, "number")
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if not palette[c] then
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error("invalid palette index", 2)
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end
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palette[c] = v
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end
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function gpu.getPaletteColor(c)
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checkArg(1, c, "number")
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if not palette[c] then
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error("invalid palette index", 2)
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end
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return palette[c]
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end
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function gpu.getForeground()
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return mapping[foreground], false
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return mapping[fg]
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end
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function gpu.getPaletteColor()
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return nil
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end
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function gpu.setPaletteColor()
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return nil
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end
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function gpu.maxDepth()
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return 3
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end
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function gpu.setDepth()
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return false
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function gpu.getBackground()
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return mapping[bg]
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end
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function gpu.getDepth()
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return 3
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return 4
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end
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function gpu.maxResolution()
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return termutils.getSize()
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function gpu.maxDepth()
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return 4
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end
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function gpu.setDepth()
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return true
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end
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function gpu.getResolution()
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return termutils.getSize()
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end
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function gpu.getViewport()
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return termutils.getSize()
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function gpu.setResolution()
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return false
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end
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function gpu.setViewport(w, h)
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checkArg(1, w, "number")
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checkArg(2, h, "number")
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return false, "Viewport not supported for this gpu"
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end
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function gpu.setResolution(w, h)
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checkArg(1, w, "number")
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checkArg(2, h, "number")
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return false, "Non resizeable gpu"
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gpu.maxResolution = gpu.getResolution
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gpu.getViewport = gpu.getResolution
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gpu.setViewport = gpu.setResolution
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function gpu.set(x, y, text, vert)
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checkArg(1, x, "number")
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checkArg(2, y, "number")
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checkArg(3, text, "string")
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checkArg(4, vert, "boolean", "nil")
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if vert then
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local i = 1
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local len = utf8.len(text)
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while i <= len do
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set(x, y + i - 1, unsub(text, i, i))
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i = i + 1
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end
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return true
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else
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set(x, y, text)
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end
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end
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function gpu.get(x, y)
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checkArg(1, x, "number")
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checkArg(2, y, "number")
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return tbuffer[y]:sub(x,x), mapping[fbuffer[y]:sub(x,x)], mapping[bbuffer[y]:sub(x,x)]
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return get(x, y)
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end
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function gpu.set(x, y, value, vertical)
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checkArg(1, x, "number")
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checkArg(2, y, "number")
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checkArg(3, value, "string")
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checkArg(4, vertical, "boolean", "nil")
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x = math.floor(x)
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y = math.floor(y)
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if not vertical then
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if not tbuffer[y] then
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native.log("GPU Set failed: under buffer")
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return false
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end
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tbuffer[y] = insertString(tbuffer[y], value, x)
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bbuffer[y] = insertString(bbuffer[y], background:rep(utf8.len(value)), x)
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fbuffer[y] = insertString(fbuffer[y], foreground:rep(utf8.len(value)), x)
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write("\x1b[" .. y .. ";" .. x .. "H" .. value)
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else
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--TODO: Buffers!
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write("\x1b[" .. y .. ";" .. x .. "H")
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value:gsub("([%z\1-\127\194-\244][\128-\191]*)", function(c)
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write(c .. "\x1b[D\x1b[B")
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end)
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end
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flush()
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return true
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end
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function gpu.copy(x, y, w, h, tx, ty) --TODO: Check(check X multiple times)
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checkArg(1, x, "number")
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checkArg(2, y, "number")
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checkArg(3, w, "number")
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checkArg(4, h, "number")
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checkArg(5, tx, "number")
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checkArg(6, ty, "number")
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local ttbuf = {}
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local btbuf = {}
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local ftbuf = {}
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for i=1, h do
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if i + y - 2 <= _height and i + y > 1 then
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ttbuf[i] = tbuffer[y + i - 1] and usub(tbuffer[y + i - 1], x, x + w - 1) or (" "):rep(w)
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btbuf[i] = bbuffer[y + i - 1] and bbuffer[y + i - 1]:sub(x, x + w - 1) or background:rep(w)
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ftbuf[i] = fbuffer[y + i - 1] and fbuffer[y + i - 1]:sub(x, x + w - 1) or foreground:rep(w)
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else
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ttbuf[i] = (" "):rep(w)
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btbuf[i] = background:rep(w)
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ftbuf[i] = foreground:rep(w)
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end
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end
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local bg = background
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local fg = foreground
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for i=1, h do
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local line, linex
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local lwrite = false
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for j=1, w do
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if btbuf[i]:sub(j,j) ~= bg then
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lwrite = true
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end
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if ftbuf[i]:sub(j,j) ~= fg then
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lwrite = true
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end
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if not line then linex = j end
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line = (line or "")
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if lwrite then
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local wx = (tx + x + linex - 1)|0
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local wy = (ty + y + i - 1)|0
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if tbuffer[wy] then
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write("\x1b[48;5;" .. bg:byte() .. "m\x1b[38;5;" .. fg:byte() .. "m\x1b[" .. wy
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.. ";" .. wx .. "H" .. line)
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tbuffer[wy] = insertString(tbuffer[wy], line, wx)
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bbuffer[wy] = insertString(bbuffer[wy], bg:rep(utf8.len(line)), wx)
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fbuffer[wy] = insertString(fbuffer[wy], fg:rep(utf8.len(line)), wx)
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end
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bg = btbuf[i]:sub(j,j)
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fg = ftbuf[i]:sub(j,j)
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line = nil
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linex = nil
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lwrite = false
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end
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if not line then linex = j end
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line = (line or "") .. usub(ttbuf[i], j,j)
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end
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if line then
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local wx = (tx + x + linex - 1)|0
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local wy = (ty + y + i - 1)|0
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if tbuffer[wy] then
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write("\x1b[48;5;" .. bg:byte() .. "m\x1b[38;5;" .. fg:byte() .. "m\x1b[" .. wy
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.. ";" .. wx .. "H" .. line)
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tbuffer[wy] = insertString(tbuffer[wy], line, wx)
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bbuffer[wy] = insertString(bbuffer[wy], bg:rep(utf8.len(line)), wx)
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fbuffer[wy] = insertString(fbuffer[wy], fg:rep(utf8.len(line)), wx)
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end
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line = nil
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linex = nil
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lwrite = false
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end
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function gpu.fill(x, y, W, H, c)
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checkArg(1, x, "number")
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checkArg(1, y, "number")
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checkArg(1, W, "number")
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checkArg(1, H, "number")
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checkArg(1, c, "string")
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c = unsub(c, 1, 1)
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if #c == 0 then return true end
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local str = c:rep(W)
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for i=1, h, 1 do
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set(x, y + i - 1, str)
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end
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write("\x1b[48;5;" .. background:byte() .. "m")
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write("\x1b[38;5;" .. foreground:byte() .. "m")
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flush()
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return true
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end
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function gpu.fill(x, y, w, h, ch)
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function gpu.copy(x, y, W, H, xd, yd)
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checkArg(1, x, "number")
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checkArg(2, y, "number")
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checkArg(3, w, "number")
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checkArg(4, h, "number")
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checkArg(5, ch, "string")
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ch = usub(ch, 1, 1):rep(math.floor(w))
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for i=1, h do
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if i + y - 1 <= _height and i + y > 1 then
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gpu.set(x, y + i - 1, ch)
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end
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checkArg(3, W, "number")
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checkArg(4, H, "number")
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checkArg(5, xd, "number")
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checkArg(6, yd, "number")
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local start, stop, step
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if yd > 0 then -- moving up - copy from the top down
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start, stop, step = y, y + H, 1
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else -- moving down - copy from the bottom up
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start, stop, step = y + H, y, -1
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end
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for i=start, stop, step do
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local str, fstr, bstr = get(x, i, W)
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set(x + xd, i + yd, str, fstr, bstr)
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end
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fullRefresh()
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return true
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end
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local screenAddr
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function gpu.getScreen()
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return screenAddr
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end
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function gpu.bind() end
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|
||||
if not termutils.init() then
|
||||
return nil, "Cannot initialize terminal based gpu"
|
||||
end
|
||||
write("\x1b[?25l") --Disable cursor
|
||||
local w, h = gpu.getResolution()
|
||||
_height = h
|
||||
prepareBuffers(w, h)
|
||||
|
||||
w, h = gpu.getResolution()
|
||||
prep(w, h)
|
||||
|
||||
gpu.setForeground(0xFFFFFF)
|
||||
gpu.setBackground(0x000000)
|
||||
|
||||
|
@ -1,319 +0,0 @@
|
||||
local textgpu = {}
|
||||
|
||||
local write = io.write
|
||||
local flush = io.flush
|
||||
|
||||
local background = 0x000000 -- "0"
|
||||
local foreground = 0xFFFFFF -- "0"
|
||||
|
||||
local tbuffer = {}
|
||||
local bbuffer = {}
|
||||
local fbuffer = {}
|
||||
|
||||
local palette = {
|
||||
[0] = 0x0f0f0f,
|
||||
0x1e1e1e,
|
||||
0x2d2d2d,
|
||||
0x3c3c3c,
|
||||
0x4b4b4b,
|
||||
0x5a5a5a,
|
||||
0x696969,
|
||||
0x787878,
|
||||
0x878787,
|
||||
0x969696,
|
||||
0xa5a5a5,
|
||||
0xb4b4b4,
|
||||
0xc3c3c3,
|
||||
0xd2d2d2,
|
||||
0xe1e1e1,
|
||||
0xf0f0f0
|
||||
}
|
||||
|
||||
local function prepareBuffers(w, h)
|
||||
local tbline = (" "):rep(w)
|
||||
local bbline = ("\0\0\0"):rep(w) -- ("0"):rep(w)
|
||||
local fbline = ("\255\255\255"):rep(w) -- ("7"):rep(w)
|
||||
for i=1, h do
|
||||
tbuffer[i] = tbline
|
||||
bbuffer[i] = bbline
|
||||
fbuffer[i] = fbline
|
||||
end
|
||||
end
|
||||
|
||||
local function setForeground(c)
|
||||
local r = c & 0xFF0000
|
||||
local g = c & 0x00FF00
|
||||
local b = c & 0x0000FF
|
||||
io.write("\27[38;2;", r, ";", g, ";", b, "m")
|
||||
end
|
||||
|
||||
local function setBackground(c)
|
||||
local r = c & 0xFF0000
|
||||
local g = c & 0x00FF00
|
||||
local b = c & 0x0000FF
|
||||
io.write("\27[48;2;", r, ";", g, ";", b, "m")
|
||||
end
|
||||
|
||||
local usub
|
||||
local function insertString(main, sub, at)
|
||||
checkArg(1, main, "string")
|
||||
checkArg(2, sub, "string")
|
||||
checkArg(3, at, "number")
|
||||
|
||||
return (usub(main, 1, at - 1) or "")
|
||||
.. sub .. (usub(main, at + (utf8.len(sub) or 0)))
|
||||
end
|
||||
|
||||
function textgpu.start()
|
||||
usub = modules.sandbox.unicode.sub
|
||||
local _height = 0
|
||||
local gpu = {}
|
||||
function gpu.bind() return false, "This is static bound gpu" end
|
||||
function gpu.setBackground(color, isPaletteIndex)
|
||||
checkArg(1, color, "number")
|
||||
checkArg(2, isPaletteIndex, "boolean", "nil")
|
||||
if isPaletteIndex then
|
||||
if color > 15 or color < 0 then
|
||||
error("invalid palette index", 2)
|
||||
end
|
||||
return palette[color]
|
||||
end
|
||||
local old = background
|
||||
background = color -- tostring(math.floor(modules.color.nearest(color, mapping)))
|
||||
setBackground(background)
|
||||
--write("\x1b[4" .. background .. "m")
|
||||
flush()
|
||||
return old -- mapping[old]
|
||||
end
|
||||
function gpu.setForeground(color, isPaletteIndex)
|
||||
checkArg(1, color, "number")
|
||||
checkArg(2, isPaletteIndex, "boolean", "nil")
|
||||
if isPaletteIndex then
|
||||
if color < 0 or color > 15 then
|
||||
error("invalid palette index", 2)
|
||||
end
|
||||
return palette[color]
|
||||
end
|
||||
local old = foreground
|
||||
foreground = color -- tostring(math.floor(modules.color.nearest(color, mapping)))
|
||||
setForeground(foreground)
|
||||
--write("\x1b[3" .. foreground .. "m")
|
||||
flush()
|
||||
return old -- mapping[old]
|
||||
end
|
||||
function gpu.getBackground()
|
||||
return mapping[background], false
|
||||
end
|
||||
function gpu.getForeground()
|
||||
return mapping[foreground], false
|
||||
end
|
||||
function gpu.getPaletteColor(index)
|
||||
if index < 0 or index > 15 then
|
||||
error("invalid palette index", 2)
|
||||
end
|
||||
return palette[index]
|
||||
end
|
||||
function gpu.setPaletteColor(index, value)
|
||||
if index < 0 or index > 15 then
|
||||
error("invalid palette index", 2)
|
||||
end
|
||||
palette[index] = value
|
||||
return true
|
||||
end
|
||||
function gpu.maxDepth()
|
||||
return 4
|
||||
end
|
||||
function gpu.setDepth()
|
||||
return true
|
||||
end
|
||||
function gpu.getDepth()
|
||||
return 4
|
||||
end
|
||||
function gpu.maxResolution()
|
||||
return termutils.getSize()
|
||||
end
|
||||
function gpu.getResolution()
|
||||
return termutils.getSize()
|
||||
end
|
||||
function gpu.getViewport()
|
||||
return termutils.getSize()
|
||||
end
|
||||
function gpu.setViewport(w, h)
|
||||
checkArg(1, w, "number")
|
||||
checkArg(2, h, "number")
|
||||
return false, "Viewport not supported for this gpu"
|
||||
end
|
||||
function gpu.setResolution(w, h)
|
||||
checkArg(1, w, "number")
|
||||
checkArg(2, h, "number")
|
||||
return false, "Non resizeable gpu"
|
||||
end
|
||||
function gpu.get(x, y)
|
||||
checkArg(1, x, "number")
|
||||
checkArg(2, y, "number")
|
||||
|
||||
return tbuffer[y]:sub(x,x),
|
||||
fbuffer[y]:sub(x*3-2,x*3):unpack(">I3"),
|
||||
bbuffer[y]:sub(x*3-2,x*3):unpack(">I3")
|
||||
end
|
||||
function gpu.set(x, y, value, vertical)
|
||||
checkArg(1, x, "number")
|
||||
checkArg(2, y, "number")
|
||||
checkArg(3, value, "string")
|
||||
checkArg(4, vertical, "boolean", "nil")
|
||||
x = math.floor(x)
|
||||
y = math.floor(y)
|
||||
if not vertical then
|
||||
if not tbuffer[y] then
|
||||
native.log("GPU Set failed: under buffer")
|
||||
return false
|
||||
end
|
||||
tbuffer[y] = insertString(tbuffer[y], value, x)
|
||||
bbuffer[y] = insertString(bbuffer[y],
|
||||
string.pack(">I3", background):rep(utf8.len(value)), x*3-2)
|
||||
fbuffer[y] = insertString(fbuffer[y],
|
||||
string.pack(">I3", foreground):rep(utf8.len(value)), x*3-2)
|
||||
write("\x1b[" .. y .. ";" .. x .. "H" .. value)
|
||||
else
|
||||
--TODO: Buffers!
|
||||
write("\x1b[" .. y .. ";" .. x .. "H")
|
||||
value:gsub("([%z\1-\127\194-\244][\128-\191]*)", function(c)
|
||||
write(c .. "\x1b[D\x1b[B")
|
||||
end)
|
||||
end
|
||||
flush()
|
||||
return true
|
||||
end
|
||||
function gpu.copy(x, y, w, h, tx, ty) --TODO: Check(check X multiple times)
|
||||
checkArg(1, x, "number")
|
||||
checkArg(2, y, "number")
|
||||
checkArg(3, w, "number")
|
||||
checkArg(4, h, "number")
|
||||
checkArg(5, tx, "number")
|
||||
checkArg(6, ty, "number")
|
||||
local ttbuf = {}
|
||||
local btbuf = {}
|
||||
local ftbuf = {}
|
||||
for i=1, h do
|
||||
if i + y - 2 <= _height and i + y > 1 then
|
||||
ttbuf[i] = tbuffer[y + i - 1] and usub(tbuffer[y + i - 1], x, x + w - 1) or (" "):rep(w)
|
||||
btbuf[i] = bbuffer[y + i - 1] and
|
||||
bbuffer[y + i - 1]:sub(x*3-2, (x + w - 1)*3) or string.pack(">I3", background):rep(w)
|
||||
ftbuf[i] = fbuffer[y + i - 1] and
|
||||
fbuffer[y + i - 1]:sub(x*3-2, (x + w - 1)*3) or string.pack(">I3", foreground):rep(w)
|
||||
else
|
||||
ttbuf[i] = (" "):rep(w)
|
||||
btbuf[i] = string.pack(">I3", background):rep(w)
|
||||
ftbuf[i] = string.pack(">I3", foreground):rep(w)
|
||||
end
|
||||
end
|
||||
local bg = background
|
||||
local fg = foreground
|
||||
|
||||
for i=1, h do
|
||||
local line, linex
|
||||
local lwrite = false
|
||||
for j=1, w do
|
||||
if btbuf[i]:sub(j*3-2,j*3):unpack(">I3") ~= bg then
|
||||
lwrite = true
|
||||
end
|
||||
if ftbuf[i]:sub(j*3-2,j*3):unpack(">I3") ~= fg then
|
||||
lwrite = true
|
||||
end
|
||||
if not line then linex = j end
|
||||
line = (line or "")
|
||||
if lwrite then
|
||||
local wx = (tx + x + linex - 1)|0
|
||||
local wy = (ty + y + i - 1)|0
|
||||
if tbuffer[wy] then
|
||||
setBackground(bg)
|
||||
setForeground(foreground)
|
||||
--write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m
|
||||
write("\x1b[" .. wy .. ";" .. wx .. "H" .. line)
|
||||
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
|
||||
bbuffer[wy] = insertString(bbuffer[wy],
|
||||
string.pack(">I3", bg):rep(utf8.len(line)), wx*3-2)
|
||||
fbuffer[wy] = insertString(fbuffer[wy],
|
||||
string.pack(">I3", fg):rep(utf8.len(line)), wx*3-2)
|
||||
end
|
||||
|
||||
bg = btbuf[i]:sub(j*3-2,j*3):unpack(">I3")
|
||||
fg = ftbuf[i]:sub(j*3-2,j*3):unpack(">I3")
|
||||
line = nil
|
||||
linex = nil
|
||||
lwrite = false
|
||||
end
|
||||
if not line then linex = j end
|
||||
line = (line or "") .. usub(ttbuf[i], j,j)
|
||||
end
|
||||
if line then
|
||||
local wx = (tx + x + linex - 1)|0
|
||||
local wy = (ty + y + i - 1)|0
|
||||
if tbuffer[wy] then
|
||||
setBackground(bg)
|
||||
setForeground(fg)
|
||||
--write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m
|
||||
write("\x1b[" .. wy .. ";" .. wx .. "H" .. line)
|
||||
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
|
||||
bbuffer[wy] = insertString(bbuffer[wy],
|
||||
string.pack(">I3", bg):rep(utf8.len(line)), wx*3-2)
|
||||
fbuffer[wy] = insertString(fbuffer[wy],
|
||||
string.pack(">I3", fg):rep(utf8.len(line)), wx*3-2)
|
||||
end
|
||||
line = nil
|
||||
linex = nil
|
||||
lwrite = false
|
||||
end
|
||||
end
|
||||
setBackground(background)
|
||||
setForeground(foreground)
|
||||
--write("\x1b[4" .. background .. "m")
|
||||
--write("\x1b[3" .. foreground .. "m")
|
||||
flush()
|
||||
return true
|
||||
end
|
||||
function gpu.fill(x, y, w, h, ch)
|
||||
checkArg(1, x, "number")
|
||||
checkArg(2, y, "number")
|
||||
checkArg(3, w, "number")
|
||||
checkArg(4, h, "number")
|
||||
checkArg(5, ch, "string")
|
||||
ch = usub(ch, 1, 1):rep(math.floor(w))
|
||||
for i=1, h do
|
||||
if i + y - 1 <= _height and i + y > 1 then
|
||||
gpu.set(x, y + i - 1, ch)
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local screenAddr
|
||||
|
||||
function gpu.getScreen()
|
||||
return screenAddr
|
||||
end
|
||||
|
||||
if not termutils.init() then
|
||||
return nil, "Cannot initialize terminal based gpu"
|
||||
end
|
||||
write("\x1b[?25l") --Disable cursor
|
||||
local w, h = gpu.getResolution()
|
||||
_height = h
|
||||
prepareBuffers(w, h)
|
||||
gpu.setForeground(0xFFFFFF)
|
||||
gpu.setBackground(0x000000)
|
||||
|
||||
local gpuaddr = modules.component.api.register(nil, "gpu", gpu)
|
||||
screenAddr = modules.component.api.register(nil, "screen", {getKeyboards = function() return {"TODO:SetThisUuid"} end}) --verry dummy screen, TODO: make it better, kbd uuid also in epoll.c
|
||||
modules.component.api.register("TODO:SetThisUuid", "keyboard", {})
|
||||
|
||||
deadhooks[#deadhooks + 1] = function()
|
||||
write("\x1b[?25h\x1b[" .. ((h-1)|0) .. ";1H") --Enable cursor on quit
|
||||
io.flush()
|
||||
termutils.restore()
|
||||
end
|
||||
|
||||
return gpuaddr
|
||||
end
|
||||
|
||||
return textgpu
|
Loading…
Reference in New Issue
Block a user