new GPU is soundly broken. TODO: fix
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4052720c2c
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@ -13,6 +13,7 @@ extern char lua_init[];
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extern char lua_internet[];
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extern char lua_sandbox[];
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extern char lua_textgpu[];
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extern char lua_textgpu_old[];
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extern char lua_util_buffer[];
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extern char lua_util_color[];
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extern char lua_util_random[];
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@ -1,37 +1,38 @@
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local textgpu = {}
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local mapping = {
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["0"] = 0x000000,
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["1"] = 0xFF0000,
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["2"] = 0x00FF00,
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["3"] = 0xFFFF00,
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["4"] = 0x0000FF,
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["5"] = 0xFF00FF,
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["6"] = 0x00FFFF,
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["7"] = 0xFFFFFF,
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}
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--[[local nw = io.write
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io.write = function(...)
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nw(...)
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io.flush()
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native.sleep(20000)
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end]]--
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local write = io.write
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local flush = io.flush
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local background = "0"
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local foreground = "0"
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local background = 0x000000 -- "0"
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local foreground = 0xFFFFFF -- "0"
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local tbuffer = {}
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local bbuffer = {}
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local fbuffer = {}
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local palette = {
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[0] = 0x0f0f0f,
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0x1e1e1e,
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0x2d2d2d,
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0x3c3c3c,
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0x4b4b4b,
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0x5a5a5a,
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0x696969,
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0x787878,
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0x878787,
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0x969696,
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0xa5a5a5,
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0xb4b4b4,
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0xc3c3c3,
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0xd2d2d2,
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0xe1e1e1,
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0xf0f0f0
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}
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local function prepareBuffers(w, h)
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local tbline = (" "):rep(w)
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local bbline = ("0"):rep(w)
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local fbline = ("7"):rep(w)
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local bbline = ("\0\0\0"):rep(w) -- ("0"):rep(w)
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local fbline = ("\255\255\255"):rep(w) -- ("7"):rep(w)
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for i=1, h do
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tbuffer[i] = tbline
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bbuffer[i] = bbline
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@ -39,14 +40,28 @@ local function prepareBuffers(w, h)
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end
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end
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local function setForeground(c)
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local r = c & 0xFF0000
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local g = c & 0x00FF00
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local b = c & 0x0000FF
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io.write("\27[38;2;", r, ";", g, ";", b, "m")
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end
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local function setBackground(c)
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local r = c & 0xFF0000
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local g = c & 0x00FF00
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local b = c & 0x0000FF
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io.write("\27[48;2;", r, ";", g, ";", b, "m")
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end
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local usub
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local function insertString(main, sub, at)
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checkArg(1, main, "string")
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checkArg(2, sub, "string")
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checkArg(3, at, "number")
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return usub(main, 1, at - 1)
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.. sub .. usub(main, at + (utf8.len(sub) or 0))
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return (usub(main, 1, at - 1) or "")
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.. sub .. (usub(main, at + (utf8.len(sub) or 0)))
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end
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function textgpu.start()
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@ -58,25 +73,33 @@ function textgpu.start()
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checkArg(1, color, "number")
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checkArg(2, isPaletteIndex, "boolean", "nil")
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if isPaletteIndex then
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return --TODO: Maybe?
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if color > 15 or color < 0 then
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error("invalid palette index", 2)
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end
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return palette[color]
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end
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local old = background
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background = tostring(math.floor(modules.color.nearest(color, mapping)))
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write("\x1b[4" .. background .. "m")
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background = color -- tostring(math.floor(modules.color.nearest(color, mapping)))
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setBackground(background)
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--write("\x1b[4" .. background .. "m")
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flush()
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return mapping[old]
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return old -- mapping[old]
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end
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function gpu.setForeground(color, isPaletteIndex)
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checkArg(1, color, "number")
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checkArg(2, isPaletteIndex, "boolean", "nil")
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if isPaletteIndex then
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return --TODO: Maybe?
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if color < 0 or color > 15 then
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error("invalid palette index", 2)
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end
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return palette[color]
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end
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local old = foreground
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foreground = tostring(math.floor(modules.color.nearest(color, mapping)))
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write("\x1b[3" .. foreground .. "m")
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foreground = color -- tostring(math.floor(modules.color.nearest(color, mapping)))
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setForeground(foreground)
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--write("\x1b[3" .. foreground .. "m")
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flush()
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return mapping[old]
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return old -- mapping[old]
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end
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function gpu.getBackground()
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return mapping[background], false
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@ -84,20 +107,27 @@ function textgpu.start()
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function gpu.getForeground()
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return mapping[foreground], false
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end
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function gpu.getPaletteColor()
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return nil
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function gpu.getPaletteColor(index)
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if index < 0 or index > 15 then
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error("invalid palette index", 2)
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end
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return palette[index]
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end
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function gpu.setPaletteColor()
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return nil
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function gpu.setPaletteColor(index, value)
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if index < 0 or index > 15 then
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error("invalid palette index", 2)
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end
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palette[index] = value
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return true
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end
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function gpu.maxDepth()
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return 3
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return 4
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end
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function gpu.setDepth()
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return false
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return true
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end
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function gpu.getDepth()
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return 3
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return 4
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end
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function gpu.maxResolution()
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return termutils.getSize()
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@ -122,7 +152,9 @@ function textgpu.start()
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checkArg(1, x, "number")
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checkArg(2, y, "number")
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return tbuffer[y]:sub(x,x), mapping[fbuffer[y]:sub(x,x)], mapping[bbuffer[y]:sub(x,x)]
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return tbuffer[y]:sub(x,x),
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fbuffer[y]:sub(x*3-2,x*3):unpack(">I3"),
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bbuffer[y]:sub(x*3-2,x*3):unpack(">I3")
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end
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function gpu.set(x, y, value, vertical)
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checkArg(1, x, "number")
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@ -137,8 +169,10 @@ function textgpu.start()
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return false
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end
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tbuffer[y] = insertString(tbuffer[y], value, x)
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bbuffer[y] = insertString(bbuffer[y], background:rep(utf8.len(value)), x)
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fbuffer[y] = insertString(fbuffer[y], foreground:rep(utf8.len(value)), x)
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bbuffer[y] = insertString(bbuffer[y],
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string.pack(">I3", background):rep(utf8.len(value)), x*3-2)
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fbuffer[y] = insertString(fbuffer[y],
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string.pack(">I3", foreground):rep(utf8.len(value)), x*3-2)
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write("\x1b[" .. y .. ";" .. x .. "H" .. value)
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else
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--TODO: Buffers!
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@ -163,12 +197,14 @@ function textgpu.start()
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for i=1, h do
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if i + y - 2 <= _height and i + y > 1 then
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ttbuf[i] = tbuffer[y + i - 1] and usub(tbuffer[y + i - 1], x, x + w - 1) or (" "):rep(w)
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btbuf[i] = bbuffer[y + i - 1] and bbuffer[y + i - 1]:sub(x, x + w - 1) or background:rep(w)
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ftbuf[i] = fbuffer[y + i - 1] and fbuffer[y + i - 1]:sub(x, x + w - 1) or foreground:rep(w)
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btbuf[i] = bbuffer[y + i - 1] and
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bbuffer[y + i - 1]:sub(x*3-2, (x + w - 1)*3) or string.pack(">I3", background):rep(w)
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ftbuf[i] = fbuffer[y + i - 1] and
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fbuffer[y + i - 1]:sub(x*3-2, (x + w - 1)*3) or string.pack(">I3", foreground):rep(w)
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else
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ttbuf[i] = (" "):rep(w)
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btbuf[i] = background:rep(w)
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ftbuf[i] = foreground:rep(w)
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btbuf[i] = string.pack(">I3", background):rep(w)
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ftbuf[i] = string.pack(">I3", foreground):rep(w)
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end
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end
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local bg = background
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@ -178,10 +214,10 @@ function textgpu.start()
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local line, linex
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local lwrite = false
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for j=1, w do
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if btbuf[i]:sub(j,j) ~= bg then
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if btbuf[i]:sub(j*3-2,j*3):unpack(">I3") ~= bg then
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lwrite = true
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end
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if ftbuf[i]:sub(j,j) ~= fg then
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if ftbuf[i]:sub(j*3-2,j*3):unpack(">I3") ~= fg then
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lwrite = true
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end
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if not line then linex = j end
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@ -190,14 +226,19 @@ function textgpu.start()
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local wx = (tx + x + linex - 1)|0
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local wy = (ty + y + i - 1)|0
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if tbuffer[wy] then
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write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m\x1b[" .. wy .. ";" .. wx .. "H" .. line)
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setBackground(bg)
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setForeground(foreground)
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--write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m
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write("\x1b[" .. wy .. ";" .. wx .. "H" .. line)
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tbuffer[wy] = insertString(tbuffer[wy], line, wx)
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bbuffer[wy] = insertString(bbuffer[wy], bg:rep(utf8.len(line)), wx)
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fbuffer[wy] = insertString(fbuffer[wy], fg:rep(utf8.len(line)), wx)
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bbuffer[wy] = insertString(bbuffer[wy],
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string.pack(">I3", bg):rep(utf8.len(line)), wx*3-2)
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fbuffer[wy] = insertString(fbuffer[wy],
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string.pack(">I3", fg):rep(utf8.len(line)), wx*3-2)
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end
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bg = btbuf[i]:sub(j,j)
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fg = ftbuf[i]:sub(j,j)
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bg = btbuf[i]:sub(j*3-2,j*3):unpack(">I3")
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fg = ftbuf[i]:sub(j*3-2,j*3):unpack(">I3")
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line = nil
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linex = nil
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lwrite = false
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@ -209,18 +250,25 @@ function textgpu.start()
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local wx = (tx + x + linex - 1)|0
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local wy = (ty + y + i - 1)|0
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if tbuffer[wy] then
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write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m\x1b[" .. wy .. ";" .. wx .. "H" .. line)
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setBackground(bg)
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setForeground(fg)
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--write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m
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write("\x1b[" .. wy .. ";" .. wx .. "H" .. line)
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tbuffer[wy] = insertString(tbuffer[wy], line, wx)
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bbuffer[wy] = insertString(bbuffer[wy], bg:rep(utf8.len(line)), wx)
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fbuffer[wy] = insertString(fbuffer[wy], fg:rep(utf8.len(line)), wx)
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bbuffer[wy] = insertString(bbuffer[wy],
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string.pack(">I3", bg):rep(utf8.len(line)), wx*3-2)
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fbuffer[wy] = insertString(fbuffer[wy],
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string.pack(">I3", fg):rep(utf8.len(line)), wx*3-2)
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end
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line = nil
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linex = nil
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lwrite = false
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end
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end
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write("\x1b[4" .. background .. "m")
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write("\x1b[3" .. foreground .. "m")
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setBackground(background)
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setForeground(foreground)
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--write("\x1b[4" .. background .. "m")
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--write("\x1b[3" .. foreground .. "m")
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flush()
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return true
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end
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271
src/lua/core/textgpu_old.lua
Normal file
271
src/lua/core/textgpu_old.lua
Normal file
@ -0,0 +1,271 @@
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local textgpu = {}
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local mapping = {
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["0"] = 0x000000,
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["1"] = 0xFF0000,
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["2"] = 0x00FF00,
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["3"] = 0xFFFF00,
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["4"] = 0x0000FF,
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["5"] = 0xFF00FF,
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["6"] = 0x00FFFF,
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["7"] = 0xFFFFFF,
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}
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--[[local nw = io.write
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io.write = function(...)
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nw(...)
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io.flush()
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native.sleep(20000)
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end]]--
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local write = io.write
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local flush = io.flush
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local background = "0"
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local foreground = "0"
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local tbuffer = {}
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local bbuffer = {}
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local fbuffer = {}
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local function prepareBuffers(w, h)
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local tbline = (" "):rep(w)
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local bbline = ("0"):rep(w)
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local fbline = ("7"):rep(w)
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for i=1, h do
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tbuffer[i] = tbline
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bbuffer[i] = bbline
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fbuffer[i] = fbline
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end
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end
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local usub
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local function insertString(main, sub, at)
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checkArg(1, main, "string")
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checkArg(2, sub, "string")
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checkArg(3, at, "number")
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return usub(main, 1, at - 1)
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.. sub .. usub(main, at + (utf8.len(sub) or 0))
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end
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function textgpu.start()
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usub = modules.sandbox.unicode.sub
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local _height = 0
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local gpu = {}
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function gpu.bind() return false, "This is static bound gpu" end
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function gpu.setBackground(color, isPaletteIndex)
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checkArg(1, color, "number")
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checkArg(2, isPaletteIndex, "boolean", "nil")
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if isPaletteIndex then
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return --TODO: Maybe?
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end
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local old = background
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background = tostring(math.floor(modules.color.nearest(color, mapping)))
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write("\x1b[4" .. background .. "m")
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flush()
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return mapping[old]
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end
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function gpu.setForeground(color, isPaletteIndex)
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checkArg(1, color, "number")
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checkArg(2, isPaletteIndex, "boolean", "nil")
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if isPaletteIndex then
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return --TODO: Maybe?
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end
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local old = foreground
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foreground = tostring(math.floor(modules.color.nearest(color, mapping)))
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write("\x1b[3" .. foreground .. "m")
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flush()
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return mapping[old]
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end
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function gpu.getBackground()
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return mapping[background], false
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end
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function gpu.getForeground()
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return mapping[foreground], false
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end
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function gpu.getPaletteColor()
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return nil
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end
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function gpu.setPaletteColor()
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return nil
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end
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function gpu.maxDepth()
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return 3
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end
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function gpu.setDepth()
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return false
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end
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function gpu.getDepth()
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return 3
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end
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function gpu.maxResolution()
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return termutils.getSize()
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end
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function gpu.getResolution()
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return termutils.getSize()
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end
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function gpu.getViewport()
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return termutils.getSize()
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end
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function gpu.setViewport(w, h)
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checkArg(1, w, "number")
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checkArg(2, h, "number")
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return false, "Viewport not supported for this gpu"
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end
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function gpu.setResolution(w, h)
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checkArg(1, w, "number")
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checkArg(2, h, "number")
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return false, "Non resizeable gpu"
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end
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function gpu.get(x, y)
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checkArg(1, x, "number")
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checkArg(2, y, "number")
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return tbuffer[y]:sub(x,x), mapping[fbuffer[y]:sub(x,x)], mapping[bbuffer[y]:sub(x,x)]
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end
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function gpu.set(x, y, value, vertical)
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checkArg(1, x, "number")
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checkArg(2, y, "number")
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checkArg(3, value, "string")
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checkArg(4, vertical, "boolean", "nil")
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x = math.floor(x)
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y = math.floor(y)
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if not vertical then
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if not tbuffer[y] then
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native.log("GPU Set failed: under buffer")
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return false
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end
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tbuffer[y] = insertString(tbuffer[y], value, x)
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bbuffer[y] = insertString(bbuffer[y], background:rep(utf8.len(value)), x)
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fbuffer[y] = insertString(fbuffer[y], foreground:rep(utf8.len(value)), x)
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write("\x1b[" .. y .. ";" .. x .. "H" .. value)
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else
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--TODO: Buffers!
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write("\x1b[" .. y .. ";" .. x .. "H")
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value:gsub("([%z\1-\127\194-\244][\128-\191]*)", function(c)
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write(c .. "\x1b[D\x1b[B")
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end)
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end
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flush()
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return true
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end
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function gpu.copy(x, y, w, h, tx, ty) --TODO: Check(check X multiple times)
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checkArg(1, x, "number")
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||||
checkArg(2, y, "number")
|
||||
checkArg(3, w, "number")
|
||||
checkArg(4, h, "number")
|
||||
checkArg(5, tx, "number")
|
||||
checkArg(6, ty, "number")
|
||||
local ttbuf = {}
|
||||
local btbuf = {}
|
||||
local ftbuf = {}
|
||||
for i=1, h do
|
||||
if i + y - 2 <= _height and i + y > 1 then
|
||||
ttbuf[i] = tbuffer[y + i - 1] and usub(tbuffer[y + i - 1], x, x + w - 1) or (" "):rep(w)
|
||||
btbuf[i] = bbuffer[y + i - 1] and bbuffer[y + i - 1]:sub(x, x + w - 1) or background:rep(w)
|
||||
ftbuf[i] = fbuffer[y + i - 1] and fbuffer[y + i - 1]:sub(x, x + w - 1) or foreground:rep(w)
|
||||
else
|
||||
ttbuf[i] = (" "):rep(w)
|
||||
btbuf[i] = background:rep(w)
|
||||
ftbuf[i] = foreground:rep(w)
|
||||
end
|
||||
end
|
||||
local bg = background
|
||||
local fg = foreground
|
||||
|
||||
for i=1, h do
|
||||
local line, linex
|
||||
local lwrite = false
|
||||
for j=1, w do
|
||||
if btbuf[i]:sub(j,j) ~= bg then
|
||||
lwrite = true
|
||||
end
|
||||
if ftbuf[i]:sub(j,j) ~= fg then
|
||||
lwrite = true
|
||||
end
|
||||
if not line then linex = j end
|
||||
line = (line or "")
|
||||
if lwrite then
|
||||
local wx = (tx + x + linex - 1)|0
|
||||
local wy = (ty + y + i - 1)|0
|
||||
if tbuffer[wy] then
|
||||
write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m\x1b[" .. wy .. ";" .. wx .. "H" .. line)
|
||||
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
|
||||
bbuffer[wy] = insertString(bbuffer[wy], bg:rep(utf8.len(line)), wx)
|
||||
fbuffer[wy] = insertString(fbuffer[wy], fg:rep(utf8.len(line)), wx)
|
||||
end
|
||||
|
||||
bg = btbuf[i]:sub(j,j)
|
||||
fg = ftbuf[i]:sub(j,j)
|
||||
line = nil
|
||||
linex = nil
|
||||
lwrite = false
|
||||
end
|
||||
if not line then linex = j end
|
||||
line = (line or "") .. usub(ttbuf[i], j,j)
|
||||
end
|
||||
if line then
|
||||
local wx = (tx + x + linex - 1)|0
|
||||
local wy = (ty + y + i - 1)|0
|
||||
if tbuffer[wy] then
|
||||
write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m\x1b[" .. wy .. ";" .. wx .. "H" .. line)
|
||||
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
|
||||
bbuffer[wy] = insertString(bbuffer[wy], bg:rep(utf8.len(line)), wx)
|
||||
fbuffer[wy] = insertString(fbuffer[wy], fg:rep(utf8.len(line)), wx)
|
||||
end
|
||||
line = nil
|
||||
linex = nil
|
||||
lwrite = false
|
||||
end
|
||||
end
|
||||
write("\x1b[4" .. background .. "m")
|
||||
write("\x1b[3" .. foreground .. "m")
|
||||
flush()
|
||||
return true
|
||||
end
|
||||
function gpu.fill(x, y, w, h, ch)
|
||||
checkArg(1, x, "number")
|
||||
checkArg(2, y, "number")
|
||||
checkArg(3, w, "number")
|
||||
checkArg(4, h, "number")
|
||||
checkArg(5, ch, "string")
|
||||
ch = usub(ch, 1, 1):rep(math.floor(w))
|
||||
for i=1, h do
|
||||
if i + y - 1 <= _height and i + y > 1 then
|
||||
gpu.set(x, y + i - 1, ch)
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local screenAddr
|
||||
|
||||
function gpu.getScreen()
|
||||
return screenAddr
|
||||
end
|
||||
|
||||
if not termutils.init() then
|
||||
return nil, "Cannot initialize terminal based gpu"
|
||||
end
|
||||
write("\x1b[?25l") --Disable cursor
|
||||
local w, h = gpu.getResolution()
|
||||
_height = h
|
||||
prepareBuffers(w, h)
|
||||
gpu.setForeground(0xFFFFFF)
|
||||
gpu.setBackground(0x000000)
|
||||
|
||||
local gpuaddr = modules.component.api.register(nil, "gpu", gpu)
|
||||
screenAddr = modules.component.api.register(nil, "screen", {getKeyboards = function() return {"TODO:SetThisUuid"} end}) --verry dummy screen, TODO: make it better, kbd uuid also in epoll.c
|
||||
modules.component.api.register("TODO:SetThisUuid", "keyboard", {})
|
||||
|
||||
deadhooks[#deadhooks + 1] = function()
|
||||
write("\x1b[?25h\x1b[" .. ((h-1)|0) .. ";1H") --Enable cursor on quit
|
||||
io.flush()
|
||||
termutils.restore()
|
||||
end
|
||||
|
||||
return gpuaddr
|
||||
end
|
||||
|
||||
return textgpu
|
Loading…
Reference in New Issue
Block a user