145 lines
3.9 KiB
INI
145 lines
3.9 KiB
INI
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// MM Config to set fancy nuclear engines if NFE is around
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@PART[restock-engine-cherenkov]:NEEDS[NearFutureElectrical]:AFTER[zKerbalAtomics]
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{
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@mass -= 1.5358
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// $865 per U
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@cost += 121100
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!MODULE[ModuleActiveRadiator] {}
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!MODULE[ModuleGenerator] {}
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!MODULE[ModuleAlternator] {}
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MODULE
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{
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name = ModuleUpdateOverride
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}
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MODULE
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{
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name = FissionReactor
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StartActionName = #LOC_NFElectrical_ModuleFissionReactor_Action_StartActionName
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StopActionName = #LOC_NFElectrical_ModuleFissionReactor_Action_StopActionName
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ToggleActionName = #LOC_NFElectrical_ModuleFissionReactor_Action_ToggleActionName
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FollowThrottle = true
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// Heat animation, plays when above nominal temp
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// OverheatAnimation = Reactor_1MW_Heat
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// Heat to generate (kW *50)
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HeatGeneration = 800000
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// Above this temp more power output but risky
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NominalTemperature = 3300
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// Above this temp, reactor takes damage
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CriticalTemperature = 3700
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MaximumTemperature = 3900
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// Amount of damage taken by core when over critical temp
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// %/s/K, so with value 0.001, at 200 K over CriticalTemp, reactor takes 0.2% damage/s
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CoreDamageRate = 0.01
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// Base lifetime calculations off this resource
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FuelName = EnrichedUranium
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INPUT_RESOURCE
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{
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ResourceName = EnrichedUranium
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Ratio = 0.0003
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FlowMode = NO_FLOW
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}
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OUTPUT_RESOURCE
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{
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ResourceName = DepletedFuel
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Ratio = 0.0003
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DumpExcess = false
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FlowMode = NO_FLOW
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}
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// Disables stock converter functions DO NOT CHANGE
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UseSpecializationBonus = false
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AutoShutdown = false
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DefaultShutoffTemp = 0.90
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GeneratesHeat = false
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TemperatureModifier
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{
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key = 0 0
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}
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}
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MODULE
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{
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name = ModuleCoreHeatNoCatchup
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CoreTempGoal = 3300 //Internal temp goal - we don't transfer till we hit this point
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CoreToPartRatio = 0.1 //Scale back cooling if the part is this % of core temp
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CoreTempGoalAdjustment = 0 //Dynamic goal adjustment
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CoreEnergyMultiplier = 0.001 //What percentage of our core energy do we transfer to the part
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HeatRadiantMultiplier = 0.05 //If the core is hotter, how much heat radiates?
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CoolingRadiantMultiplier = 0 //If the core is colder, how much radiates?
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HeatTransferMultiplier = 0 //If the part is hotter, how much heat transfers in?
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CoolantTransferMultiplier = 0.01 //If the part is colder, how much of our energy can we transfer?
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radiatorCoolingFactor = 1 //How much energy we pull from core with an active radiator? >= 1
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radiatorHeatingFactor = 0.01 //How much energy we push to the active radiator
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MaxCalculationWarp = 1000 //Based on how dramatic the changes are, this is the max rate of change
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CoreShutdownTemp = 3900 //At what core temperature do we shut down all generators on this part?
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MaxCoolant = 16000 //Maximum amount of radiator capacity we can consume - 50 = 1 small
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}
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MODULE
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{
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name = FissionFlowRadiator
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passiveCooling = 800
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exhaustCooling = 16000
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CoolingDecayRate = 1500
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}
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MODULE
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{
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name = FissionEngine
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Priority = 2
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HeatUsed = 16000
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TempIspScale
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{
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key = 300 0
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key = 1000 0.2
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key = 3300 1.0
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key = 4000 1.3
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}
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}
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//MODULE
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//{
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//name = FissionGenerator
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//Priority = 1
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//PowerGeneration = 100
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//HeatUsed = 800
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//}
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RESOURCE
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{
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name = EnrichedUranium
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amount = 140
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maxAmount = 140
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}
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RESOURCE
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{
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name = DepletedFuel
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amount = 0
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maxAmount = 140
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}
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MODULE
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{
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name = RadioactiveStorageContainer
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DangerousFuel = DepletedFuel
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SafeFuel = EnrichedUranium
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// What enginer level is needed to transfer the safe fuel
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EngineerLevelForSafe = 1
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// What enginer level is needed to transfer the dangerous fuel
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EngineerLevelForDangerous = 3
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// Max temp for transferring fuel into or out of the part
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MaxTempForTransfer = 400
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// kW of heat per unit of waste
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HeatFluxPerWasteUnit = 5
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}
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@MODULE[ModuleEnginesFX]:HAS[!PROPELLANT[Oxidizer]] {
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@heatProduction *= 0.01
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}
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@MODULE[ModuleEnginesFX]:HAS[@PROPELLANT[Oxidizer]] {
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@heatProduction *= 0.01
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}
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}
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