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ecdc855ee0
@ -62,30 +62,30 @@ local keymap = {
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[0x60 + 0x01] = 0x1E,
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[0x60 + 0x02] = 0x30,
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[0x60 + 0x03] = 0x2E,
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[0x60 + 0x04] = 0x20,
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[0x60 + 0x05] = 0x12,
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[0x60 + 0x06] = 0x21,
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[0x60 + 0x07] = 0x22,
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[0x60 + 0x08] = 0x23,
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[0x60 + 0x09] = 0x17,
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[0x60 + 0x0A] = 0x24,
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[0x60 + 0x0B] = 0x25,
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[0x60 + 0x0C] = 0x26,
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[0x60 + 0x0D] = 0x32,
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[0x60 + 0x0E] = 0x31,
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[0x60 + 0x0F] = 0x18,
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[0x60 + 0x10] = 0x19,
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[0x60 + 0x11] = 0x10,
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[0x60 + 0x12] = 0x13,
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[0x60 + 0x13] = 0x1F,
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[0x60 + 0x13] = 0x14,
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[0x60 + 0x14] = 0x16,
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[0x60 + 0x16] = 0x2F,
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[0x60 + 0x17] = 0x11,
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[0x60 + 0x18] = 0x2D,
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[0x60 + 0x19] = 0x15,
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[0x60 + 0x1A] = 0x2C,
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[0x60 + 0x04] = 0x2E,
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[0x60 + 0x05] = 0x20,
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[0x60 + 0x06] = 0x12,
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[0x60 + 0x07] = 0x21,
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[0x60 + 0x08] = 0x22,
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[0x60 + 0x09] = 0x23,
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[0x60 + 0x0A] = 0x17,
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[0x60 + 0x0B] = 0x24,
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[0x60 + 0x0C] = 0x25,
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[0x60 + 0x0D] = 0x26,
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[0x60 + 0x0E] = 0x32,
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[0x60 + 0x0F] = 0x31,
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[0x60 + 0x11] = 0x18,
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[0x60 + 0x12] = 0x19,
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[0x60 + 0x13] = 0x10,
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[0x60 + 0x14] = 0x13,
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[0x60 + 0x15] = 0x1F,
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[0x60 + 0x16] = 0x14,
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[0x60 + 0x17] = 0x16,
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[0x60 + 0x18] = 0x2F,
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[0x60 + 0x19] = 0x11,
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[0x60 + 0x1A] = 0x2D,
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[0x60 + 0x1B] = 0x15,
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[0x60 + 0x1C] = 0x2C,
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[13] = 28, --Return key
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[127] = 14, --backspace
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@ -97,88 +97,24 @@ local asciitr = {
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[127] = 8,
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}
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local escmap = {
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[65] = 200, -- up
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[66] = 208, -- down
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[67] = 205, -- right
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[68] = 203, -- left
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}
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local inesc_down = false
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local esc_down_ctrl = false
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function computer.signalTransformers.key_down(s, a, ascii, key, user)
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if key ~= -1 then
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return s, a, ascii, key, user
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end
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if ascii == 27 then
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inesc_down = native.uptime()
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return nil
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elseif ascii < 27 and ascii ~= 8 and ascii ~= 13 and ascii ~= 9 then
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signalQueue[#signalQueue + 1] = {s, a, 0, 29, user}
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key = keymap[ascii + 96] or -1
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elseif inesc_down then
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if (ascii < 48 or ascii > 57) and ascii ~= 59 and ascii ~= 91 then
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inesc_down = false
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key = escmap[ascii] or 0
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if not esc_down_ctrl then
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--ascii = math.max(0, ascii - 96)
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else
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ascii = 0
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end
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esc_down_ctrl = false
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elseif ascii == 91 then
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esc_down_ctrl = true
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elseif native.uptime() - inesc_down > 100 then -- 100ms timeout after {ESC}
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return nil
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else
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esc_down_ctrl = false
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inesc_down = false
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end
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end
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return s, a, math.floor(asciitr[ascii] or ascii), keymap[ascii] or key, user
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end
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local inesc_up = false
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local esc_up_ctrl = false
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function computer.signalTransformers.key_up(s, a, ascii, key, user)
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if key ~= -1 then
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return s, a, ascii, key, user
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end
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if ascii == 27 then
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inesc_up = native.uptime()
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return nil
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elseif ascii < 27 and ascii ~= 8 and ascii ~= 13 and ascii ~= 9 then
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signalQueue[#signalQueue+1] = {s, a, 0, 29, user}
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key = keymap[ascii + 96] or 0
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elseif inesc_up then
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if (ascii < 48 or ascii > 57) and ascii ~= 59 and ascii ~= 91 then
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inesc_up = false
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key = escmap[ascii] or 0
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if not esc_up_ctrl then
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--ascii = math.max(0, ascii - 96)
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else
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ascii = 0
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end
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esc_up_ctrl = false
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elseif ascii == 91 then
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esc_up_ctrl = true
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elseif native.uptime() - inesc_up > 100 then -- 100ms timeout after {ESC}
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return nil
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else
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esc_up_ctrl = false
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inesc_up = false
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end
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end
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return s, a, math.floor(asciitr[ascii] or ascii), keymap[ascii] or key, user
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end
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-----
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function api.pushSignal(s, ...)
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local result = table.pack(computer.signalTransformers[s](s, ...))
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if result.n == 0 or not result[1] then return end
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result.n = nil
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signalQueue[#signalQueue + 1] = result
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signalQueue[#signalQueue + 1] = {computer.signalTransformers[s](s, ...)}
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end
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function api.pullSignal(timeout)
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@ -156,7 +156,6 @@ function textgpu.start()
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function gpu.setForeground(color, ispalette)
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checkArg(1, color, "number")
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checkArg(2, ispalette, "boolean", "nil")
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local ret = color
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if ispalette then
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if not palette[color] then
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error("invalid palette index", 2)
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@ -165,13 +164,12 @@ function textgpu.start()
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end
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local index = math.floor(modules.color.nearest(color, mapping))
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fg = index or fg
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return ret, ispalette
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return true
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end
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function gpu.setBackground(color, ispalette)
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checkArg(1, color, "number")
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checkArg(2, ispalette, "boolean", "nil")
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local ret = color
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if ispalette then
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if not palette[color] then
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error("invalid palette index", 2)
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@ -180,7 +178,7 @@ function textgpu.start()
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end
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local index = math.floor(modules.color.nearest(color, mapping))
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bg = index or bg
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return ret, ispalette
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return true
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end
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function gpu.setPaletteColor(c, v)
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