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2 changed files with 93 additions and 27 deletions

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@ -62,30 +62,30 @@ local keymap = {
[0x60 + 0x01] = 0x1E,
[0x60 + 0x02] = 0x30,
[0x60 + 0x04] = 0x2E,
[0x60 + 0x05] = 0x20,
[0x60 + 0x06] = 0x12,
[0x60 + 0x07] = 0x21,
[0x60 + 0x08] = 0x22,
[0x60 + 0x09] = 0x23,
[0x60 + 0x0A] = 0x17,
[0x60 + 0x0B] = 0x24,
[0x60 + 0x0C] = 0x25,
[0x60 + 0x0D] = 0x26,
[0x60 + 0x0E] = 0x32,
[0x60 + 0x0F] = 0x31,
[0x60 + 0x11] = 0x18,
[0x60 + 0x12] = 0x19,
[0x60 + 0x13] = 0x10,
[0x60 + 0x14] = 0x13,
[0x60 + 0x15] = 0x1F,
[0x60 + 0x16] = 0x14,
[0x60 + 0x17] = 0x16,
[0x60 + 0x18] = 0x2F,
[0x60 + 0x19] = 0x11,
[0x60 + 0x1A] = 0x2D,
[0x60 + 0x1B] = 0x15,
[0x60 + 0x1C] = 0x2C,
[0x60 + 0x03] = 0x2E,
[0x60 + 0x04] = 0x20,
[0x60 + 0x05] = 0x12,
[0x60 + 0x06] = 0x21,
[0x60 + 0x07] = 0x22,
[0x60 + 0x08] = 0x23,
[0x60 + 0x09] = 0x17,
[0x60 + 0x0A] = 0x24,
[0x60 + 0x0B] = 0x25,
[0x60 + 0x0C] = 0x26,
[0x60 + 0x0D] = 0x32,
[0x60 + 0x0E] = 0x31,
[0x60 + 0x0F] = 0x18,
[0x60 + 0x10] = 0x19,
[0x60 + 0x11] = 0x10,
[0x60 + 0x12] = 0x13,
[0x60 + 0x13] = 0x1F,
[0x60 + 0x13] = 0x14,
[0x60 + 0x14] = 0x16,
[0x60 + 0x16] = 0x2F,
[0x60 + 0x17] = 0x11,
[0x60 + 0x18] = 0x2D,
[0x60 + 0x19] = 0x15,
[0x60 + 0x1A] = 0x2C,
[13] = 28, --Return key
[127] = 14, --backspace
@ -97,24 +97,88 @@ local asciitr = {
[127] = 8,
}
local escmap = {
[65] = 200, -- up
[66] = 208, -- down
[67] = 205, -- right
[68] = 203, -- left
}
local inesc_down = false
local esc_down_ctrl = false
function computer.signalTransformers.key_down(s, a, ascii, key, user)
if key ~= -1 then
return s, a, ascii, key, user
end
if ascii == 27 then
inesc_down = native.uptime()
return nil
elseif ascii < 27 and ascii ~= 8 and ascii ~= 13 and ascii ~= 9 then
signalQueue[#signalQueue + 1] = {s, a, 0, 29, user}
key = keymap[ascii + 96] or -1
elseif inesc_down then
if (ascii < 48 or ascii > 57) and ascii ~= 59 and ascii ~= 91 then
inesc_down = false
key = escmap[ascii] or 0
if not esc_down_ctrl then
--ascii = math.max(0, ascii - 96)
else
ascii = 0
end
esc_down_ctrl = false
elseif ascii == 91 then
esc_down_ctrl = true
elseif native.uptime() - inesc_down > 100 then -- 100ms timeout after {ESC}
return nil
else
esc_down_ctrl = false
inesc_down = false
end
end
return s, a, math.floor(asciitr[ascii] or ascii), keymap[ascii] or key, user
end
local inesc_up = false
local esc_up_ctrl = false
function computer.signalTransformers.key_up(s, a, ascii, key, user)
if key ~= -1 then
return s, a, ascii, key, user
end
if ascii == 27 then
inesc_up = native.uptime()
return nil
elseif ascii < 27 and ascii ~= 8 and ascii ~= 13 and ascii ~= 9 then
signalQueue[#signalQueue+1] = {s, a, 0, 29, user}
key = keymap[ascii + 96] or 0
elseif inesc_up then
if (ascii < 48 or ascii > 57) and ascii ~= 59 and ascii ~= 91 then
inesc_up = false
key = escmap[ascii] or 0
if not esc_up_ctrl then
--ascii = math.max(0, ascii - 96)
else
ascii = 0
end
esc_up_ctrl = false
elseif ascii == 91 then
esc_up_ctrl = true
elseif native.uptime() - inesc_up > 100 then -- 100ms timeout after {ESC}
return nil
else
esc_up_ctrl = false
inesc_up = false
end
end
return s, a, math.floor(asciitr[ascii] or ascii), keymap[ascii] or key, user
end
-----
function api.pushSignal(s, ...)
signalQueue[#signalQueue + 1] = {computer.signalTransformers[s](s, ...)}
local result = table.pack(computer.signalTransformers[s](s, ...))
if result.n == 0 or not result[1] then return end
result.n = nil
signalQueue[#signalQueue + 1] = result
end
function api.pullSignal(timeout)

View File

@ -156,6 +156,7 @@ function textgpu.start()
function gpu.setForeground(color, ispalette)
checkArg(1, color, "number")
checkArg(2, ispalette, "boolean", "nil")
local ret = color
if ispalette then
if not palette[color] then
error("invalid palette index", 2)
@ -164,12 +165,13 @@ function textgpu.start()
end
local index = math.floor(modules.color.nearest(color, mapping))
fg = index or fg
return true
return ret, ispalette
end
function gpu.setBackground(color, ispalette)
checkArg(1, color, "number")
checkArg(2, ispalette, "boolean", "nil")
local ret = color
if ispalette then
if not palette[color] then
error("invalid palette index", 2)
@ -178,7 +180,7 @@ function textgpu.start()
end
local index = math.floor(modules.color.nearest(color, mapping))
bg = index or bg
return true
return ret, ispalette
end
function gpu.setPaletteColor(c, v)