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4 changed files with 617 additions and 20 deletions

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@ -13,6 +13,8 @@ extern char lua_init[];
extern char lua_internet[];
extern char lua_sandbox[];
extern char lua_textgpu[];
extern char lua_textgpu_new[];
extern char lua_textgpu_old[];
extern char lua_util_buffer[];
extern char lua_util_color[];
extern char lua_util_random[];

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@ -1,15 +1,18 @@
local textgpu = {}
local mapping = {
["0"] = 0x000000,
["1"] = 0xFF0000,
["2"] = 0x00FF00,
["3"] = 0xFFFF00,
["4"] = 0x0000FF,
["5"] = 0xFF00FF,
["6"] = 0x00FFFF,
["7"] = 0xFFFFFF,
}
local mapping = {}
-- generate the mapping
local i = 0
for g=0, 255, 0x24 do
for b=0, 255, 0x40 do
for r=0, 255, 0x33 do
mapping[tostring(i)] = (r * 0x10000) + (g * 0x100) + b
i = i + 1
end
end
end
--[[local nw = io.write
io.write = function(...)
@ -21,8 +24,8 @@ end]]--
local write = io.write
local flush = io.flush
local background = "0"
local foreground = "0"
local background = "\0"
local foreground = "\255"
local tbuffer = {}
local bbuffer = {}
@ -30,8 +33,8 @@ local fbuffer = {}
local function prepareBuffers(w, h)
local tbline = (" "):rep(w)
local bbline = ("0"):rep(w)
local fbline = ("7"):rep(w)
local bbline = ("\0"):rep(w)
local fbline = ("\7"):rep(w)
for i=1, h do
tbuffer[i] = tbline
bbuffer[i] = bbline
@ -62,7 +65,7 @@ function textgpu.start()
end
local old = background
background = tostring(math.floor(modules.color.nearest(color, mapping)))
write("\x1b[4" .. background .. "m")
write("\x1b[48;5;" .. background:byte() .. "m")
flush()
return mapping[old]
end
@ -74,7 +77,7 @@ function textgpu.start()
end
local old = foreground
foreground = tostring(math.floor(modules.color.nearest(color, mapping)))
write("\x1b[3" .. foreground .. "m")
write("\x1b[38;5;" .. foreground:byte() .. "m")
flush()
return mapping[old]
end
@ -190,7 +193,8 @@ function textgpu.start()
local wx = (tx + x + linex - 1)|0
local wy = (ty + y + i - 1)|0
if tbuffer[wy] then
write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m\x1b[" .. wy .. ";" .. wx .. "H" .. line)
write("\x1b[48;5;" .. bg:byte() .. "m\x1b[38;5;" .. fg:byte() .. "m\x1b[" .. wy
.. ";" .. wx .. "H" .. line)
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
bbuffer[wy] = insertString(bbuffer[wy], bg:rep(utf8.len(line)), wx)
fbuffer[wy] = insertString(fbuffer[wy], fg:rep(utf8.len(line)), wx)
@ -209,7 +213,8 @@ function textgpu.start()
local wx = (tx + x + linex - 1)|0
local wy = (ty + y + i - 1)|0
if tbuffer[wy] then
write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m\x1b[" .. wy .. ";" .. wx .. "H" .. line)
write("\x1b[48;5;" .. bg:byte() .. "m\x1b[38;5;" .. fg:byte() .. "m\x1b[" .. wy
.. ";" .. wx .. "H" .. line)
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
bbuffer[wy] = insertString(bbuffer[wy], bg:rep(utf8.len(line)), wx)
fbuffer[wy] = insertString(fbuffer[wy], fg:rep(utf8.len(line)), wx)
@ -219,8 +224,8 @@ function textgpu.start()
lwrite = false
end
end
write("\x1b[4" .. background .. "m")
write("\x1b[3" .. foreground .. "m")
write("\x1b[48;5;" .. background:byte() .. "m")
write("\x1b[38;5;" .. foreground:byte() .. "m")
flush()
return true
end

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@ -0,0 +1,319 @@
local textgpu = {}
local write = io.write
local flush = io.flush
local background = 0x000000 -- "0"
local foreground = 0xFFFFFF -- "0"
local tbuffer = {}
local bbuffer = {}
local fbuffer = {}
local palette = {
[0] = 0x0f0f0f,
0x1e1e1e,
0x2d2d2d,
0x3c3c3c,
0x4b4b4b,
0x5a5a5a,
0x696969,
0x787878,
0x878787,
0x969696,
0xa5a5a5,
0xb4b4b4,
0xc3c3c3,
0xd2d2d2,
0xe1e1e1,
0xf0f0f0
}
local function prepareBuffers(w, h)
local tbline = (" "):rep(w)
local bbline = ("\0\0\0"):rep(w) -- ("0"):rep(w)
local fbline = ("\255\255\255"):rep(w) -- ("7"):rep(w)
for i=1, h do
tbuffer[i] = tbline
bbuffer[i] = bbline
fbuffer[i] = fbline
end
end
local function setForeground(c)
local r = c & 0xFF0000
local g = c & 0x00FF00
local b = c & 0x0000FF
io.write("\27[38;2;", r, ";", g, ";", b, "m")
end
local function setBackground(c)
local r = c & 0xFF0000
local g = c & 0x00FF00
local b = c & 0x0000FF
io.write("\27[48;2;", r, ";", g, ";", b, "m")
end
local usub
local function insertString(main, sub, at)
checkArg(1, main, "string")
checkArg(2, sub, "string")
checkArg(3, at, "number")
return (usub(main, 1, at - 1) or "")
.. sub .. (usub(main, at + (utf8.len(sub) or 0)))
end
function textgpu.start()
usub = modules.sandbox.unicode.sub
local _height = 0
local gpu = {}
function gpu.bind() return false, "This is static bound gpu" end
function gpu.setBackground(color, isPaletteIndex)
checkArg(1, color, "number")
checkArg(2, isPaletteIndex, "boolean", "nil")
if isPaletteIndex then
if color > 15 or color < 0 then
error("invalid palette index", 2)
end
return palette[color]
end
local old = background
background = color -- tostring(math.floor(modules.color.nearest(color, mapping)))
setBackground(background)
--write("\x1b[4" .. background .. "m")
flush()
return old -- mapping[old]
end
function gpu.setForeground(color, isPaletteIndex)
checkArg(1, color, "number")
checkArg(2, isPaletteIndex, "boolean", "nil")
if isPaletteIndex then
if color < 0 or color > 15 then
error("invalid palette index", 2)
end
return palette[color]
end
local old = foreground
foreground = color -- tostring(math.floor(modules.color.nearest(color, mapping)))
setForeground(foreground)
--write("\x1b[3" .. foreground .. "m")
flush()
return old -- mapping[old]
end
function gpu.getBackground()
return mapping[background], false
end
function gpu.getForeground()
return mapping[foreground], false
end
function gpu.getPaletteColor(index)
if index < 0 or index > 15 then
error("invalid palette index", 2)
end
return palette[index]
end
function gpu.setPaletteColor(index, value)
if index < 0 or index > 15 then
error("invalid palette index", 2)
end
palette[index] = value
return true
end
function gpu.maxDepth()
return 4
end
function gpu.setDepth()
return true
end
function gpu.getDepth()
return 4
end
function gpu.maxResolution()
return termutils.getSize()
end
function gpu.getResolution()
return termutils.getSize()
end
function gpu.getViewport()
return termutils.getSize()
end
function gpu.setViewport(w, h)
checkArg(1, w, "number")
checkArg(2, h, "number")
return false, "Viewport not supported for this gpu"
end
function gpu.setResolution(w, h)
checkArg(1, w, "number")
checkArg(2, h, "number")
return false, "Non resizeable gpu"
end
function gpu.get(x, y)
checkArg(1, x, "number")
checkArg(2, y, "number")
return tbuffer[y]:sub(x,x),
fbuffer[y]:sub(x*3-2,x*3):unpack(">I3"),
bbuffer[y]:sub(x*3-2,x*3):unpack(">I3")
end
function gpu.set(x, y, value, vertical)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, value, "string")
checkArg(4, vertical, "boolean", "nil")
x = math.floor(x)
y = math.floor(y)
if not vertical then
if not tbuffer[y] then
native.log("GPU Set failed: under buffer")
return false
end
tbuffer[y] = insertString(tbuffer[y], value, x)
bbuffer[y] = insertString(bbuffer[y],
string.pack(">I3", background):rep(utf8.len(value)), x*3-2)
fbuffer[y] = insertString(fbuffer[y],
string.pack(">I3", foreground):rep(utf8.len(value)), x*3-2)
write("\x1b[" .. y .. ";" .. x .. "H" .. value)
else
--TODO: Buffers!
write("\x1b[" .. y .. ";" .. x .. "H")
value:gsub("([%z\1-\127\194-\244][\128-\191]*)", function(c)
write(c .. "\x1b[D\x1b[B")
end)
end
flush()
return true
end
function gpu.copy(x, y, w, h, tx, ty) --TODO: Check(check X multiple times)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, w, "number")
checkArg(4, h, "number")
checkArg(5, tx, "number")
checkArg(6, ty, "number")
local ttbuf = {}
local btbuf = {}
local ftbuf = {}
for i=1, h do
if i + y - 2 <= _height and i + y > 1 then
ttbuf[i] = tbuffer[y + i - 1] and usub(tbuffer[y + i - 1], x, x + w - 1) or (" "):rep(w)
btbuf[i] = bbuffer[y + i - 1] and
bbuffer[y + i - 1]:sub(x*3-2, (x + w - 1)*3) or string.pack(">I3", background):rep(w)
ftbuf[i] = fbuffer[y + i - 1] and
fbuffer[y + i - 1]:sub(x*3-2, (x + w - 1)*3) or string.pack(">I3", foreground):rep(w)
else
ttbuf[i] = (" "):rep(w)
btbuf[i] = string.pack(">I3", background):rep(w)
ftbuf[i] = string.pack(">I3", foreground):rep(w)
end
end
local bg = background
local fg = foreground
for i=1, h do
local line, linex
local lwrite = false
for j=1, w do
if btbuf[i]:sub(j*3-2,j*3):unpack(">I3") ~= bg then
lwrite = true
end
if ftbuf[i]:sub(j*3-2,j*3):unpack(">I3") ~= fg then
lwrite = true
end
if not line then linex = j end
line = (line or "")
if lwrite then
local wx = (tx + x + linex - 1)|0
local wy = (ty + y + i - 1)|0
if tbuffer[wy] then
setBackground(bg)
setForeground(foreground)
--write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m
write("\x1b[" .. wy .. ";" .. wx .. "H" .. line)
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
bbuffer[wy] = insertString(bbuffer[wy],
string.pack(">I3", bg):rep(utf8.len(line)), wx*3-2)
fbuffer[wy] = insertString(fbuffer[wy],
string.pack(">I3", fg):rep(utf8.len(line)), wx*3-2)
end
bg = btbuf[i]:sub(j*3-2,j*3):unpack(">I3")
fg = ftbuf[i]:sub(j*3-2,j*3):unpack(">I3")
line = nil
linex = nil
lwrite = false
end
if not line then linex = j end
line = (line or "") .. usub(ttbuf[i], j,j)
end
if line then
local wx = (tx + x + linex - 1)|0
local wy = (ty + y + i - 1)|0
if tbuffer[wy] then
setBackground(bg)
setForeground(fg)
--write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m
write("\x1b[" .. wy .. ";" .. wx .. "H" .. line)
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
bbuffer[wy] = insertString(bbuffer[wy],
string.pack(">I3", bg):rep(utf8.len(line)), wx*3-2)
fbuffer[wy] = insertString(fbuffer[wy],
string.pack(">I3", fg):rep(utf8.len(line)), wx*3-2)
end
line = nil
linex = nil
lwrite = false
end
end
setBackground(background)
setForeground(foreground)
--write("\x1b[4" .. background .. "m")
--write("\x1b[3" .. foreground .. "m")
flush()
return true
end
function gpu.fill(x, y, w, h, ch)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, w, "number")
checkArg(4, h, "number")
checkArg(5, ch, "string")
ch = usub(ch, 1, 1):rep(math.floor(w))
for i=1, h do
if i + y - 1 <= _height and i + y > 1 then
gpu.set(x, y + i - 1, ch)
end
end
return true
end
local screenAddr
function gpu.getScreen()
return screenAddr
end
if not termutils.init() then
return nil, "Cannot initialize terminal based gpu"
end
write("\x1b[?25l") --Disable cursor
local w, h = gpu.getResolution()
_height = h
prepareBuffers(w, h)
gpu.setForeground(0xFFFFFF)
gpu.setBackground(0x000000)
local gpuaddr = modules.component.api.register(nil, "gpu", gpu)
screenAddr = modules.component.api.register(nil, "screen", {getKeyboards = function() return {"TODO:SetThisUuid"} end}) --verry dummy screen, TODO: make it better, kbd uuid also in epoll.c
modules.component.api.register("TODO:SetThisUuid", "keyboard", {})
deadhooks[#deadhooks + 1] = function()
write("\x1b[?25h\x1b[" .. ((h-1)|0) .. ";1H") --Enable cursor on quit
io.flush()
termutils.restore()
end
return gpuaddr
end
return textgpu

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@ -0,0 +1,271 @@
local textgpu = {}
local mapping = {
["0"] = 0x000000,
["1"] = 0xFF0000,
["2"] = 0x00FF00,
["3"] = 0xFFFF00,
["4"] = 0x0000FF,
["5"] = 0xFF00FF,
["6"] = 0x00FFFF,
["7"] = 0xFFFFFF,
}
--[[local nw = io.write
io.write = function(...)
nw(...)
io.flush()
native.sleep(20000)
end]]--
local write = io.write
local flush = io.flush
local background = "0"
local foreground = "0"
local tbuffer = {}
local bbuffer = {}
local fbuffer = {}
local function prepareBuffers(w, h)
local tbline = (" "):rep(w)
local bbline = ("0"):rep(w)
local fbline = ("7"):rep(w)
for i=1, h do
tbuffer[i] = tbline
bbuffer[i] = bbline
fbuffer[i] = fbline
end
end
local usub
local function insertString(main, sub, at)
checkArg(1, main, "string")
checkArg(2, sub, "string")
checkArg(3, at, "number")
return usub(main, 1, at - 1)
.. sub .. usub(main, at + (utf8.len(sub) or 0))
end
function textgpu.start()
usub = modules.sandbox.unicode.sub
local _height = 0
local gpu = {}
function gpu.bind() return false, "This is static bound gpu" end
function gpu.setBackground(color, isPaletteIndex)
checkArg(1, color, "number")
checkArg(2, isPaletteIndex, "boolean", "nil")
if isPaletteIndex then
return --TODO: Maybe?
end
local old = background
background = tostring(math.floor(modules.color.nearest(color, mapping)))
write("\x1b[4" .. background .. "m")
flush()
return mapping[old]
end
function gpu.setForeground(color, isPaletteIndex)
checkArg(1, color, "number")
checkArg(2, isPaletteIndex, "boolean", "nil")
if isPaletteIndex then
return --TODO: Maybe?
end
local old = foreground
foreground = tostring(math.floor(modules.color.nearest(color, mapping)))
write("\x1b[3" .. foreground .. "m")
flush()
return mapping[old]
end
function gpu.getBackground()
return mapping[background], false
end
function gpu.getForeground()
return mapping[foreground], false
end
function gpu.getPaletteColor()
return nil
end
function gpu.setPaletteColor()
return nil
end
function gpu.maxDepth()
return 3
end
function gpu.setDepth()
return false
end
function gpu.getDepth()
return 3
end
function gpu.maxResolution()
return termutils.getSize()
end
function gpu.getResolution()
return termutils.getSize()
end
function gpu.getViewport()
return termutils.getSize()
end
function gpu.setViewport(w, h)
checkArg(1, w, "number")
checkArg(2, h, "number")
return false, "Viewport not supported for this gpu"
end
function gpu.setResolution(w, h)
checkArg(1, w, "number")
checkArg(2, h, "number")
return false, "Non resizeable gpu"
end
function gpu.get(x, y)
checkArg(1, x, "number")
checkArg(2, y, "number")
return tbuffer[y]:sub(x,x), mapping[fbuffer[y]:sub(x,x)], mapping[bbuffer[y]:sub(x,x)]
end
function gpu.set(x, y, value, vertical)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, value, "string")
checkArg(4, vertical, "boolean", "nil")
x = math.floor(x)
y = math.floor(y)
if not vertical then
if not tbuffer[y] then
native.log("GPU Set failed: under buffer")
return false
end
tbuffer[y] = insertString(tbuffer[y], value, x)
bbuffer[y] = insertString(bbuffer[y], background:rep(utf8.len(value)), x)
fbuffer[y] = insertString(fbuffer[y], foreground:rep(utf8.len(value)), x)
write("\x1b[" .. y .. ";" .. x .. "H" .. value)
else
--TODO: Buffers!
write("\x1b[" .. y .. ";" .. x .. "H")
value:gsub("([%z\1-\127\194-\244][\128-\191]*)", function(c)
write(c .. "\x1b[D\x1b[B")
end)
end
flush()
return true
end
function gpu.copy(x, y, w, h, tx, ty) --TODO: Check(check X multiple times)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, w, "number")
checkArg(4, h, "number")
checkArg(5, tx, "number")
checkArg(6, ty, "number")
local ttbuf = {}
local btbuf = {}
local ftbuf = {}
for i=1, h do
if i + y - 2 <= _height and i + y > 1 then
ttbuf[i] = tbuffer[y + i - 1] and usub(tbuffer[y + i - 1], x, x + w - 1) or (" "):rep(w)
btbuf[i] = bbuffer[y + i - 1] and bbuffer[y + i - 1]:sub(x, x + w - 1) or background:rep(w)
ftbuf[i] = fbuffer[y + i - 1] and fbuffer[y + i - 1]:sub(x, x + w - 1) or foreground:rep(w)
else
ttbuf[i] = (" "):rep(w)
btbuf[i] = background:rep(w)
ftbuf[i] = foreground:rep(w)
end
end
local bg = background
local fg = foreground
for i=1, h do
local line, linex
local lwrite = false
for j=1, w do
if btbuf[i]:sub(j,j) ~= bg then
lwrite = true
end
if ftbuf[i]:sub(j,j) ~= fg then
lwrite = true
end
if not line then linex = j end
line = (line or "")
if lwrite then
local wx = (tx + x + linex - 1)|0
local wy = (ty + y + i - 1)|0
if tbuffer[wy] then
write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m\x1b[" .. wy .. ";" .. wx .. "H" .. line)
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
bbuffer[wy] = insertString(bbuffer[wy], bg:rep(utf8.len(line)), wx)
fbuffer[wy] = insertString(fbuffer[wy], fg:rep(utf8.len(line)), wx)
end
bg = btbuf[i]:sub(j,j)
fg = ftbuf[i]:sub(j,j)
line = nil
linex = nil
lwrite = false
end
if not line then linex = j end
line = (line or "") .. usub(ttbuf[i], j,j)
end
if line then
local wx = (tx + x + linex - 1)|0
local wy = (ty + y + i - 1)|0
if tbuffer[wy] then
write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m\x1b[" .. wy .. ";" .. wx .. "H" .. line)
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
bbuffer[wy] = insertString(bbuffer[wy], bg:rep(utf8.len(line)), wx)
fbuffer[wy] = insertString(fbuffer[wy], fg:rep(utf8.len(line)), wx)
end
line = nil
linex = nil
lwrite = false
end
end
write("\x1b[4" .. background .. "m")
write("\x1b[3" .. foreground .. "m")
flush()
return true
end
function gpu.fill(x, y, w, h, ch)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, w, "number")
checkArg(4, h, "number")
checkArg(5, ch, "string")
ch = usub(ch, 1, 1):rep(math.floor(w))
for i=1, h do
if i + y - 1 <= _height and i + y > 1 then
gpu.set(x, y + i - 1, ch)
end
end
return true
end
local screenAddr
function gpu.getScreen()
return screenAddr
end
if not termutils.init() then
return nil, "Cannot initialize terminal based gpu"
end
write("\x1b[?25l") --Disable cursor
local w, h = gpu.getResolution()
_height = h
prepareBuffers(w, h)
gpu.setForeground(0xFFFFFF)
gpu.setBackground(0x000000)
local gpuaddr = modules.component.api.register(nil, "gpu", gpu)
screenAddr = modules.component.api.register(nil, "screen", {getKeyboards = function() return {"TODO:SetThisUuid"} end}) --verry dummy screen, TODO: make it better, kbd uuid also in epoll.c
modules.component.api.register("TODO:SetThisUuid", "keyboard", {})
deadhooks[#deadhooks + 1] = function()
write("\x1b[?25h\x1b[" .. ((h-1)|0) .. ";1H") --Enable cursor on quit
io.flush()
termutils.restore()
end
return gpuaddr
end
return textgpu