forked from izaya/LuPPC
fix textgpu somehow getting *really* long buffer lines, which broke things sometimes
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@ -92,6 +92,10 @@ local function set(x, y, text, f, b, safe, noref)
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bbuffer[y] = bbuffer[y]:sub(1, x - 1) ..
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string.rep(string.char(b - 1), len) .. bbuffer[y]:sub(x + len)
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end
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-- clamp buffers
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tbuffer[y] = unsub(tbuffer[y], 1, w)
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fbuffer[y] = fbuffer[y]:sub(1, w)
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bbuffer[y] = bbuffer[y]:sub(1, w)
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if not noref then
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write("\27[", y, ";", x, "H", text)
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flush()
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@ -103,6 +107,7 @@ fullRefresh = function()
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local text = tbuffer[i]
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local fgt = fbuffer[i]
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local bgt = bbuffer[i]
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--native.log("UPDATE " .. i .. ": \"" .. text .. "\"")
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local pb, pf
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fgt = fgt:gsub("()(.)", function(n, fc)
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local bc, tc = bgt:sub(n,n), text:sub(n,n)
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@ -289,7 +294,8 @@ function textgpu.start()
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end
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for i=start, stop, step do
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local str, fstr, bstr = get(x, i, W, true)
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if str and fstr and bstr then
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--native.log("COPY " .. i .. " (" .. (str or "") .. ") to " .. (i + yd))
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if str then-- and fstr and bstr then
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set(x + xd, i + yd, str, fstr, bstr, true, true)
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end
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end
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