Why not just do it the hard way?

This commit is contained in:
Łukasz Magiera 2016-03-02 18:48:12 +01:00
parent 5082a4104c
commit af670a7af3
8 changed files with 126 additions and 2 deletions

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@ -16,4 +16,5 @@ extern char lua_textgpu[];
extern char lua_util_buffer[];
extern char lua_util_color[];
extern char lua_util_random[];
extern char lua_winapigpu[];
#endif

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@ -30,4 +30,9 @@ void internet_start(lua_State *L);
void event_prepare();
int event_pull(int timeout);
#ifdef _WIN32
void winapigpu_init(lua_State* L);
int winapigpu_events();
#endif
#endif

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@ -58,6 +58,12 @@ static void add_events(struct timeval* timeout) {
int event_pull(int _timeout) {
int n = 0;
#ifdef _WIN32
n = winapigpu_events();
if(n > 0) return n;
#endif
if(_timeout > 0) { /* wait max this much time for event */
struct timeval timeout = {_timeout / 1000, (_timeout % 1000) * 1000};
add_events(&timeout);
@ -70,7 +76,7 @@ int event_pull(int _timeout) {
event_base_loop(base, EVLOOP_ONCE);
}
int n = nevt;
n = nevt;
nevt = 0;
return n;
}

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@ -22,6 +22,7 @@ void setup_modules(lua_State *L) {
pushstuple(L, "sandbox", lua_sandbox);
pushstuple(L, "textgpu", lua_textgpu);
pushstuple(L, "fbgpu", lua_fbgpu);
pushstuple(L, "winapigpu", lua_winapigpu);
pushstuple(L, "color", lua_util_color);
pushstuple(L, "random", lua_util_random);
pushstuple(L, "buffer", lua_util_buffer);

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@ -8,7 +8,6 @@
#include <sys/types.h>
#include <sys/stat.h>
//#include <sys/statvfs.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
@ -27,6 +26,9 @@ void run_init(int argc, char **argv) {
setup_modules (L);
luanative_start (L);
internet_start (L);
#ifdef _WIN32
winapigpu_init (L);
#endif
fb_start (L);
termutils_start (L);
event_prepare();

89
src/c/winapigpu.c Normal file
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@ -0,0 +1,89 @@
#ifdef _WIN32
#include "res.h"
#include "lupi.h"
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include <windows.h>
#define WINDOW_CLASS "LuPi2 GPU"
#define WINDOW_TITLE "LuPi2"
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
switch(msg) {
case WM_CLOSE:
DestroyWindow(hwnd);
exit(0); /* TODO: Push exit event? Or just remove gpu component?? */
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
static int l_open(lua_State *L) {
WNDCLASSEX wc;
HWND hwnd;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(NULL);
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszMenuName = NULL;
wc.lpszClassName = WINDOW_CLASS;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if(!RegisterClassEx(&wc)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "Window registration failed");
return 2;
}
hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
WINDOW_CLASS,
WINDOW_TITLE,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 800, 600,
NULL, NULL, GetModuleHandle(NULL), NULL);
if(hwnd == NULL) {
lua_pushboolean(L, 0);
lua_pushstring(L, "Window creation failed");
return 2;
}
ShowWindow(hwnd, SW_SHOW);
UpdateWindow(hwnd);
lua_pushboolean(L, 1);
return 1;
}
void winapigpu_init(lua_State* L) {
struct luaL_Reg winlib[] = {
{"open", l_open},
{NULL, NULL}
};
luaL_openlib(L, "winapigpu", winlib, 0);
}
int winapigpu_events() {
MSG Msg;
while(GetMessage(&Msg, NULL, 0, 0) > 0) {
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return 0;
}
#endif

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@ -19,6 +19,11 @@ local function tryFb()
return false
end
local function tryWindows()
loadModule("winapigpu")
return modules.winapigpu.start() and true or false
end
function gpudetect.run()
local s = false
if hasOpt("-t", "--text") then
@ -32,6 +37,10 @@ function gpudetect.run()
lprint("Falling back to text gpu")
s = tryText()
end
if not s and winapigpu then
lprint("Falling back to windows gpu")
s = tryWindows()
end
end
return gpudetect

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@ -0,0 +1,11 @@
local wingpu = {}
function wingpu.start()
local s, reason = winapigpu.open()
if not s then
lprint("Couldn't open window: " .. tostring(reason))
end
return s
end
return wingpu