forked from izaya/LuPPC
ha! fixed it, mostly... now to make colors work
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7dade89a0e
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3246aa2d65
@ -59,10 +59,11 @@ local function set(x, y, text, f, b, safe)
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b = b or bg
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local len = utf8.len(text)
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if x + len > w then
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text = unsub(text, 1, -1 - ((x + len) - w))
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--len = (x + len) - w
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--text = unsub(text, 1, len)
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end
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tbuffer[y] = tbuffer[y]:sub(1, x - 1) ..
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text .. tbuffer[y]:sub(x + len)
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tbuffer[y] = unsub(tbuffer[y], 1, x - 1) ..
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text .. unsub(tbuffer[y], x + len)
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if type(f) == "string" then
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fbuffer[y] = fbuffer[y]:sub(1, x - 1) ..
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f .. fbuffer[y]:sub(x + len)
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@ -81,7 +82,7 @@ local function set(x, y, text, f, b, safe)
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bbuffer[y] = bbuffer[y]:sub(1, x - 1) ..
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string.rep(string.char(b - 1), len) .. bbuffer[y]:sub(x + len)
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end
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write("\27[", x, ";", y, "H", text)
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write("\27[", y, ";", x, "H", text)
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flush()
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end
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@ -222,6 +223,7 @@ function textgpu.start()
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checkArg(2, y, "number")
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checkArg(3, text, "string")
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checkArg(4, vert, "boolean", "nil")
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vert = false
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if vert then
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local i = 1
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local len = utf8.len(text)
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@ -251,7 +253,7 @@ function textgpu.start()
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c = unsub(c, 1, 1)
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if #c == 0 then return true end
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local str = c:rep(W)
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for i=1, h, 1 do
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for i=1, H, 1 do
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set(x, y + i - 1, str, nil, nil, true)
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end
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return true
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